Wow! Now that is a mod! Beautiful, well thought out, and with enough new content to ensure fun. I’m stunned. They didn’t create a mod, they have recreated the GAME.

it’s worked for over a year

Yeah that’s been working fine for quite a while. Everything that works in SSP works in SMP, though I think switches tied to doors are still sort of wonky.

Cool thanks! Last time I played it was most definitely not working. Good to know.

The Aether mod is superb.

It’s more like a Minecraft total conversion or full expansion than a simple mod:

While the commentary might grate a bit, the whole video is worth watching.

  • See him ride flying pigs 6’30" in.
  • See the Greek looking dungeons (with 3 levels of difficulty in) 13 minutes in
  • See him enter a dungeon 18 minutes in

There is just so much in the Aether: Dungeon bosses that close all doors around you. Tricky chests that turn into flesh eating monsters when you try to open them. Tons of new ores. Birds to tame. Flying whales, A brand new armour and accessory system, … The list goes on and on.

The Aether is built so it’s basically like starting a new game. Most earth bound tools and accessories are not very effective up there. So you get to build good stuff from the materials you find there while admiring the scenery and dodging poison dart shooting angry birds. :)

To install it, you need to back up your minecraft app data then apply 4 mods listed on the Aether mod page. It’s not hard. Just requires you to do things in order. We had the computers modded in no time. And now the boys won’t stop playing. If you think Minecraft is a bit same old same old, it’s worth trying.

There are tutorials on the mod page on how to install. But I also found this one to be very helpful: http://www.youtube.com/watch?v=HgQYM53U0Bc (Hi GuildBoss! :) )

Wendelius

The mod community did pets before mojang. And wen the mojangs guys did a pet, it was a valuable contribution. The existence of other pet mods did not affect it.

So NO, having fans doing things that may coincidentlly be similar to other things you do, is not bad, and create no problems at all.

The other problem is that the Aether just looks fucking annoying. Seriously, all my regular tools are completely useless? I have to start over? Monsters all over the goddamn place that are way overpowered compared to the normal ones? Seriously?

I like the concept, and I think some of the creatures are neat – but I’d rather see it as an extension to the normal game as opposed to trying to duplicate everything in new and annoying ways, and trying to make itself entirely separate. I’d rather see more development of the normal and nether worlds, honestly. There’s still very few uses for gold, string, and a number of other items, and I’d like to see the possibility of living in the nether; right now, there’s no way to survive there entirely because there’s nothing you can use to make tools out of and food is a little difficult to get, requiring either a) wood for bowls/mushroom stew or b) the risky proposition of killing a pigman.

Honestly, the best example of a mod I’ve seen where I’m like “goddamn notch, put some of this in RIGHT NOW” is the Better than Wolves mod.

If I had to make that pick it would be, and still is, Mo’ Creatures mod. I don’t get the hate for the Aether mod though. I mean, they added another game onto the end of the current game, not to mention in a much better way than Notch added the Nether.

I agree with your take on the Nether though. The only reason to go is glowstone, which gets you to the Aether. If the premise behind it were hellish dungeons and creatures that dropped neat items, it would be quite a cool place to visit.

I don’t know, I don’t feel like it’s “another game,” I feel like it’s the same game repeated again for no apparent reason, with different scenery. Some of the stuff is neat – like I said, I like some of the creatures and the dungeons sound neat, though combat is not really Minecraft’s forte. Making me recreate all my tools though is just annoying. And having monsters that poison you to death, push you off the floating islands, etc, is just ridiculous. I like the idea of some of the block types – the ice block, for instance – but it seems like there’s a lot of stuff that’s just added as make work.

I don’t need dungeons, but I do wish there was more to it than what there is now. And I also wish that Ghasts weren’t quite the constant presence they are at the moment – it makes building anything there seriously frustrating.

The problem of the nether is, and always has been, that theres not economic force to force you to go there. Theres almost nothing you want there, and is a depresing location. So why go there?, going there is like digging a hole in mud in a rain day :-I… to get some extra mud, and water, In case you don’t have enough of these.

I thought there was a rumor a long, long while back that Notch would put dragons in the Nether. I’m not sure if that was true or if it just fell through though. I hope the extra content he’s adding for the push to retail works, but something tells me we’ll still depend on mods for a lot of it.

New type of mob: block stealers??

Well that’s disconcerting.

I wish there was a way ( in the Aether mod, heck, even in base Minecraft itself) to gain wings like the Valkyries and fly away, being able to just fly around a game world is one of the things I enjoy most, reminds me of playing a druid in WoW and jumping off a high cliff and turning into a bird mid air.

Another thing Notch has done recently is consolidate all of the map height handling so that it’s controlled by a single variable. The default will remain 128 (there’s a significant effect on performance), but it’ll make it much easier for mods to extend it without conflicting.

Neato.

The next step is to make the engine not angry if a map has ben generated with a modded heigh > 128. That way a map maker can choose to make a map with heigh 8129 if thats make sense for his map and is not a huge perfomance hit.

If he allos modders to mod that, but don’t modify vanilla minecraft, its not a huge change. A dude already made a mod to support 512. This may allow that mod easier, but not more usefull.

Block stealing monsters is a big step in the right direction and proves they are actually listening to people. That said, the Aether mod looks way more interesting than anything Mojang has done in the last 6 months. It even looks way better than the Nether for instance. The Nether was a failure to me, I went in a couple times but there is nothing interesting to do in there and it’s a pure annoyance to navigate (especially with lots of ghasts around). Given the relatively simple graphics of Minecraft, mods are allowed to focus on gameplay which will lead to some amazing stuff.

Block stealing monsters are the right direction? People have been asking for this? This is the reason I play in peaceful mode. I do not want creepers to blow my stuff up. IMHO this is the exact wrong direction.

When I thought of block destroying monsters I was thinking more like… a wyvern drops in once in a while or something.

But of course I’d just be flinging the same arrows I’ve been flinging since early beta at it.

I finnaly watched the full video of the Aether mod, and WHOA… It actually contains a game. Actual combat mechanics, even challenging stuff. The video make it look like a game built inside the sandbox of minecraft.

If a future version of minecraft contains a actual game, like terraria, I may return to the game to play more.