Hrm, how exactly did they change them? I noticed that there were a ton of wolves in one of the worlds I looked at last night, and almost nothing else.
jeffd
3802
Someone’s using the Mandlebrot Set in his terrain generator:

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Fugitive
3803
Animal spawns are persistent now, so if you say, shear a sheep and then move far away, when you come back again that sheared sheep will still be there. That also seems to have made animals finite, though. They’re supposedly moving to a new system where animal populations will replenish by breeding, but the breeding part is still missing, so eventually you run out of animals in an area.
Many pages back, I saw that you guys had some sort of auto-generated map tool for your multiplayer server? Anyone know what it was called? (I’m too lazy to go dig through the thread to look it up :)
Fugitive
3805
Minecraft Overviewer. Seems to still work for 1.8.
So I finally got a few hours to sit down and mess with 1.8 tonight.
Woo! What a fantastic set of additions. It’s still not up to its potential (though 1.9 looks like another very awesome step in that direction) but 1.8 is a great, great patch that made me fall in love with the game all over again. I’m paralyzed by choices of what I want to do: build out my above-ground area, map more tunnels/find more ore, just go wander, build a boat and find new islands, go hunt animals, aaagh!
DocLazy
3807
Nice find. Chickens are currently only animal you can farm. I haven’t found any yet, even after a day and a bit in a boat, nothing but endless ocean. I love it.
So, i’m guessing dirt is still pretty useless; I’d reckon that by now they could have added adobe bricks, for example, as a nice way to use dirt as a decent building block. Oh well.
instant0
3809
What Pixel set is that?
Edit: So… Managed to die, and it took me 30 minutes of swimming around to find my island.

By that time, all my equipment had decayed, but luckily I had some stored up in a crate… and the trees I had planted were fully grown, so I could make some new equipment. Biggest problem now is that I need to find another source of coal, and its getting pretty dark down there.
The sunrise over the ocean is quite spectacular… and so is nightfall… until it started to rain, and I was stuck on the top floor of my house, luckily with glass windows… and I see a new mob in the distance… tall and slender, and all white. So I decide to take a closer look… and suddenly it turns towards me and starts shaking… wtf… so I move back a bit, and turn my camera… BAM all of a sudden it is just 2 blocks away from me… This will be a long night.

Edit: Just noticed my world had two suns… is this normal? Kinda funny, considering the latest Kepler find, and SW coming out on bluray with noone shooting at all.
Oh wow; I just generated a new world, spawned in the middle of a really thick forest; got some timber and moved out of the forest and there is a sprawling plain filled with sheep, pig and chickens, a small lake and some very small hills all around, like a glen, a perfect spot for a large plain fort. happyface
Top is North:

I wrote “swamp (?)” because I’m not sure what biome that is; it’s basically shallow to mid depth water with trees growing out of it so I’m guessing it’s an attempt at a swamp though they could/should create a new type of water block to simulate stagnated pools.
The desert to the south/southwest of the plain seems to be very large and there are some weird spiders roaming near the river so I’m staying away from it… for now.
instant0
3811
Sir, What do you use to make that map?
Man, that is a lot of trees. I have found 3 wild trees so far on my world.
instant0
3813
Cheers.
Well, that explains a few things for me at least… and now I know how to find my island ;)

Keep something in mind though: when you render your map (which you can render in isometric view too btw), and you choose it to face north that means that using it to navigate ingame and using the sun as your bearing it follows the east to west path as in real life but aside from using a rendered map, in game terms, the sun actually rises on the north and sets on the south.
Also, you see that grey spot between the river and the plain? That’s actually a low hill riddled with caves which are filled with coal and iron… as well as skeletons, endermen, zombies, spider… ahah, this keeps getting better.
Not sure what fortress/fort/thingie i’ll build in the plain, maybe a pagoda-style tower.
Torsion
3816
A good tip I found out for cartographer is to go in game and make a large arrow out of stone blocks on sand or grass pointing north (towards the sunrise), then when you use cartographer you’ll see it on your map.
Yup, if you make a marker with torches, pointing towards the rising sun, you will see on the cartographer map that it is pointing eastwards but ingame, or in terms of coding if you prefer, the sun rises on the north (0 degrees).
I usually just go with the “sun rises on east, set on west” cause it makes it easier to navigate using a map.
Large isometric view with tags and compass:
http://img.photobucket.com/albums/v157/thiefmanji/large.png
Right where I’m standing is where I’m (supposedly) going to build my small pagoda; thing is, I’m finding it harder to actually survive since creepers and endermen flood the plains during nightfall. :D
peterb
3818
What i’ve done in the past to overcome this is:
-build relatively small fort on a hill
-build road in mid-air, well-lit.
-expand from the road ‘out’ during the day.
Alternately, just sleep through every single night on an easy to assemble bed.
Torsion
3820
I’ve built moats around my house to deal with the Endermen which seems to have worked. I might add a secondary moat of lava just to be sure.
It’s backed up by a wooden fence with the added gates from the new update.