hive/swarm like, where the death of one benefits the many

It would also make sense if they were fungi and exploding dispersed spores everywhere.

Yeah I’m starting to get pretty agitated with Minecraft right about now.

Been playing like a maniac for a week but the world I’ve created is suddenly borked somehow and is running at about 2fps all of a sudden.

This update seems less stable than some previous ones. Not feeling like progress at the moment unless we’re on the 1 step back phase that happens after two steps forward.

:(

Throw me in with continuing to love the new worldgen. I caught this deep chasm by surprise out in the middle of the (Nightfall) ocean.

It looks deceptively safe. That lava is like 20+ blocks below the mouth of the cave and there are dark side passages everywhere, so going to where the water finally stops would just be inviting a dozen horrible things to jump on top of you.

I haven’t played since like 1.4, I think, so there’s a bunch of new stuff I haven’t seen.

Also, I think Glass Panes aren’t acting as a block in terms of safe sleeping. I kept getting skeletal intruders (which was a good way of farming some bonemeal I suppose) until I replaced the panes with other blocks.

I’m slowly getting used to them. They’re nice for taking care of smaller half heart injuries from jumping from too high a height or something. 30 seconds later and it’s back to full.

It does however suck if after the first night you starve to death however. Food becomes a bigger priority at the start.

On another topic, does Qt3 have an “official” multiplayer server or does everybody just play singleplayer?

That’s odd Pogo, I have panes in my new shack and haven’t any intruders when I’ve slept. Are you sure that you don’t have a cavern or dungeon under your house?

So far I’m loving the update. The kids and I fired up our server yesterday and went exploring. It was neat finding the cutoff between the old terrain and new. There was a sheer cliff about 10 - 20 blocks tall between the two. But we found a village and an abandoned mine down in a ravine we were exploring. Great stuff.

I’m having random house intruder issues while sleeping too. I have a little two story cottage. First floor is sealed with window panes, wood planks and a door. Second floor is up a ladder and has one wall of panes and an open balcony that’s fenced in on the other side. Maybe one in five times that I sleep, I wake up to a zombie munching my face. :(

Is your bed directly next to a one block thick wall? That might be it.

Food no longer instantly heals you now, does it? If that is the case, then Notch should make food stackable.

Food is stackable.

That will happen if the bed touches any wall with open space beyond.

I think I may have been able to salvage my world using MCEdit to move my guy from where he was back to my spawn point (without losing my items which is what would have happened if I had killed myself.)

What’s interesting is that attempting to use MCEdit to actually erase the chunks that seem to be causing the problem is devilishly difficult because MCEdit also slows to a crawl when it’s displaying the area with the trouble.

There’s clearly a few serious problems with the code that can really hose things but I have almost no faith that those things are going to be fixed prior to the official release. I have a bad feeling that Minecraft is always going to be kind of buggy.

Yeah, I like the auto-healing when full. There are just so many times I fall off too high, or get hit once or twice when fighting. Stackable food is a great boon as well, and cows now seem much more prolific in terms of steaks. Oh yeah, and my current world is just full of cows, so I could see how it’d be problematic for someone without …

New world gen is fantastic. I have an underground ravine a stone’s throw from my tower (mostly natural rock spire o’ doom) that I plan to expose to sunlight for The Great Cleansing. The only niggle is that it’s not just underground but also underwater …

Speaking of MCEdit, has anyone else used it to pop open Nightfall and take a peek? I don’t want to spoil anything for anyone else using the seed.

I’m thinking I dislike the new hunger/healing mechanic. In a game that’s been all about doing whatever the heck you want, you are now forced to dedicate a significant chunk of time to securing a constant food source. And since you only heal when stuffed, you’re strongly encouraged to keep your hunger meter full at all times. Any other level is just a useless countdown to starvation. Bleah.

It’s like he wanted to enrich the survival aspect of Survival mode by making players manage both health and hunger, but didn’t want to overcomplicate things by adding healing items, so we ended up with this half-assed illogical mishmash of the two concepts. The old system may not have made real-world sense either, but at least it was easier and simpler to manage.

There’s a theory that there will be insta-heal items added back in in the future. People scouring the code have found a new ‘potion’ system that’s used to implement things like the new spider poison and side effect from eating zombie flesh, and there are various other implemented-but-currently-unused effects, including instant health recovery.

I’m happy with the hunger mechanic. I’m playing on hard with a new world seed name Water (case-sensitive). Tiny island with one tree and a cave/pit for resources. It’s been fun trying to survive as a cast-away.

Spoil what?

Spoilars, duh!

That screenshot pretty much defines almost the entire world I generated: A Wind Waker-sized ocean with geo-thermal vents serving as the natural caves/crevices of the map.

It’s a cool idea until you run into the fact that there is no way to manage your breath beyond “come up for air.” So you have to dive and hope your 15 seconds of air are enough to get you down into the vent AND take a breath AND find a spot that’s not swarmed with monsters. Kinda unreasonable.

I hate to keep harping on it, but this is another area where Terraria trumps Minecraft. Terraria isn’t afraid to give you access to stuff like water breathing, or at least tools to extend your breath, while Minecraft is still stuck in the rut of its frontier survival roots (in some places).

I also hate to harp on this for fear of being lynched by those still rabidly loyal to Minecraft, but I can’t agree more with you on this point.

Minecraft has been in Alpha/Beta/whatever forever, which to me has become less a sign of grandiose vision like (love it or hate it) Dwarf Fortress, and more a sign of Notch/Majong being unconfident in their abilities, talent, and design plan.

I think the quality of the game and its coding dropped sharply the second Notch finished off his basic checklist for changing Minecraft creative into Minecraft survival. Since then we’ve gotten random stuff like redstone circuits, music blocks, pistons, jukeboxes, an alternate dimension whose only purpose is to kill you, and other head scratching “content” that shows a general lack of a direction to take the game in.

Then, no great surprise, Notch abandons Minecraft and runs off to make Scrolls, or whatever the stupid card game is named. I’m betting it’ll be awful, personally, because in all honesty I just don’t think Notch is a particularly good designer with particularly creative ideas. He’s made an until-recently great engine, but otherwise I think Minecraft was lightning in a bottle in every other way imaginable.

“Single player dwarf fortress,” (by which I’m sure Marcin meant “First person dwarf fortress”), has turned out to be an omen as much as a description. Like Dwarf Fortress, we’re never going to see a stable (or final) version of Minecraft. It’s just going to keep growing like a cancer until The Next Big Indie rolls up and steals the thunder.