That screenshot pretty much defines almost the entire world I generated: A Wind Waker-sized ocean with geo-thermal vents serving as the natural caves/crevices of the map.
It’s a cool idea until you run into the fact that there is no way to manage your breath beyond “come up for air.” So you have to dive and hope your 15 seconds of air are enough to get you down into the vent AND take a breath AND find a spot that’s not swarmed with monsters. Kinda unreasonable.
I hate to keep harping on it, but this is another area where Terraria trumps Minecraft. Terraria isn’t afraid to give you access to stuff like water breathing, or at least tools to extend your breath, while Minecraft is still stuck in the rut of its frontier survival roots (in some places).
I also hate to harp on this for fear of being lynched by those still rabidly loyal to Minecraft, but I can’t agree more with you on this point.
Minecraft has been in Alpha/Beta/whatever forever, which to me has become less a sign of grandiose vision like (love it or hate it) Dwarf Fortress, and more a sign of Notch/Majong being unconfident in their abilities, talent, and design plan.
I think the quality of the game and its coding dropped sharply the second Notch finished off his basic checklist for changing Minecraft creative into Minecraft survival. Since then we’ve gotten random stuff like redstone circuits, music blocks, pistons, jukeboxes, an alternate dimension whose only purpose is to kill you, and other head scratching “content” that shows a general lack of a direction to take the game in.
Then, no great surprise, Notch abandons Minecraft and runs off to make Scrolls, or whatever the stupid card game is named. I’m betting it’ll be awful, personally, because in all honesty I just don’t think Notch is a particularly good designer with particularly creative ideas. He’s made an until-recently great engine, but otherwise I think Minecraft was lightning in a bottle in every other way imaginable.
“Single player dwarf fortress,” (by which I’m sure Marcin meant “First person dwarf fortress”), has turned out to be an omen as much as a description. Like Dwarf Fortress, we’re never going to see a stable (or final) version of Minecraft. It’s just going to keep growing like a cancer until The Next Big Indie rolls up and steals the thunder.