Weak. So weak. One of the most interesting ideas in the update and he now says it was horrible.

Wimp. Just set it to that certain block types aren’t effected.

So that’s why I was finding trees like that. I thought someone else on the server was doing it. Now I feel stupid for not thinking of endermen.

Well to be honest, I’m only assuming. I’ve never actually caught an Enderman stealing a tree, but I’m playing single player and I’ve never seen it before this version so it’s the only explanation I can come up with.

Then what is the point of giving them that ability at all? It doesn’t seem to add much to the game and pisses off a segment of the players, so it seems reasonable to remove it. There are other ways to make mobs more challenging.

Seems reasonable to me.

Speaking of endermen, I can’t seem to get them to notice me when I put my cursor on them, even at close range. Seems like they only pay attention to me when I hit them. Do you have to look directly into their eyes, or some other specific part of them?

I think it would be cool if when they do start hunting you, they never despawn (just like the animals). They should hunt you until either you or it is dead.

I think the idea was the landscape was rearranged by them - he can easily block them from doing player-created block types like railroads, etc.

Then they can just rearrange the landscape without bothering player constructions (too much).

I really wish he’d put in some sort of setting you could tweak to make monster spawning not quite so ridiculous. Especially now that you can’t shoot or swing a sword through doors. My little farmhouse on my current map was literally swarmed with creepers the other night, and there was no way to get out, because they sit in front of the doors (well, I suppose I could have tunneled through the floor and come out somewhere else).

I like monsters. I like the hunger mechanic too, actually. I like it being somewhat dangerous when you go out wandering the wilderness. But I don’t want to be trapped in my house for days on end because the monsters that will completely obliterate my wooden house swarm around it and then NEVER LEAVE. I don’t want every structure I build to be forced to be an impregnable fortress, or alternatively, I don’t want to place so many torches that you can see my farmhouse and everything else within 100m from space. There desperately needs to either be a way to tweak monster spawning or some sort of object you can build to keep them from spawning nearby. I can even live with them spawning a ways away and wandering randomly in – I just don’t want to be constantly under siege in a “civilized” area.

As far as Endermen, the block moving stuff wouldn’t be as annoying if they were as rare as they were supposed to be. As it is, I emerge from my house in the morning (when I can) and I find the forest outside my farm to be half dismantled. It just looks ugly.

It’s not that it made the Endermen more challenging, it just made them strange and interesting. I liked that they seemed to have some unfathomable purpose. One of them chased me the other day while he was holding a flower. It was freaky.

Right, but I guess my point is, what does that add to the game to have them rearrange landscape? If they were setting traps or building something interesting I could see a reason for it (and that would be cool indeed), but if it’s just random block rearranging it doesn’t seem to serve any purpose.

Out of all the stuff this update adds, “randomly shuffle around some blocks” is the most interesting to you? Really?

Given the focus on building in Minecraft, anything that screws with people’s work is going to be perceived as a negative.

Precisely because the focus is on building, there should be something that mess up with buildings.

I want “negatives” in videogames. Something i have to avoid or combat or plan against.

There are already goddamn creepers.

Only one type of enemy that affect buildings is boring. It’s better two.

So you want a game where you play as a maintenance man.

I think you’re going to find that you’re in a miniscule minority on this one.

No, being honest, i should have asked you about this part:

“Given the focus on building in Minecraft,”

Is the focus in Minecraft in building?

It is in Creative, but is it in Survival? Is it simply “to not die”?? What is the focus of Minecraft, the videogame? Right now, imho, it doesn’t have any focus, it still plays like when it was an alpha version, a prototype.
That’s the core of the issue. With the Adventure update i wanted (want) to change forward to a more involving, reasoned, experience, part of it would be more interesting monsters like the endermen. But i agree they only would make sense if the rest of the game changes more, for example with buildings which are done for a purpose, like i want. If you have a game where the focus is only in building stuff for the sake of building stuff, without rhythm or reason, i agree the endermen are more annoying than interesting.
But Survival imo shouldn’t be about that, we have the Creative mode already to build stuff.

But we have discussed about it before, my stance has not changed.

Endermen don’t add anything to the game for me. I’m fine with removing them.

As for a ton of creepers outside one’s door… build a fence? I mean, come on, Minecraft has ALWAYS required you to build some structure for defense if that’s what you want to do. Complaining about creeps outside your door now is just very very strange, because it’s always been there.

One thing I’d really like to see is better AI for all the enemy mobs. They all share a “wander randomly until you get within a certain distance from the player and then run straight toward the player’s position (whether you can see them or not) until you die.”

It’s so predictable that dealing with enemies is more tedious than fun, most of the time.

Yes, the point of MC survival is to build and explore. Creative mode does not have restrictions, all tools are at your disposal. It leads to decision paralysis. Survivial forces you to work with what you can scrounge up. Going for some risky resources may let you reach your next goal faster, or it may kill you.

Creative mode Minecraft is like a single player FPS, while survival mode is like an adversarial multi-player fps.

Agreed. I have a lovely tower that I hollowed from the inside and preserved the natural look of - but I’m wary of going outside it because it’s uneven outside and things may spawn on ledges. I don’t really want to smooth it into a perfect cube, I like how it looks, but the current spawning mechanic (basically it needs to be what, dark and out of sight of the player?) makes it difficult. Need a monster repeller item or something, that would clear an area of spawns.