Did you watch the video?

Why would he do that before gifting us with his opinion on the matter?

Of course I watched the video. I’ve also played lots of games on my phone that attempt to use the touchscreen as a joystick. It’s an awful, sloppy, error-prone experience-- nothing that any sane UI designer would ever deliberately inflict on a user. This is why all the best, most popular smartphone games use the touchscreen as a direct pointing device.

I have to agree with ZB, the controls are what kills it for me. Sloppy is an excellent adj.

Also: thumbs in the way.

Maybe that one only bothers me, but on a 3.x inch screen both thumbs blocks up a huge percentage of the view.

Yeah, I will never understand how people can put up with touch control schemes like that.

Won’t it support regular buttons on Sony’s Xperia devices? Perhaps support for other things like Wiimotes could be patched/hacked in.

Well, people put up with it because they’re playing games on their phone. The alternative is carrying a gaming device or just not playing games. I tend to fall into the latter category most of the time because of the whole thumbs-in-the-way thing, but puzzle games and such are usually fine.

Too bad it sounds like the Android version has none of the fun stuff like crafting, enemies, etc…otherwise I’d be more excited.

Edit- This, on the other hand…is something.

I give you seed blasphemy:

It has many “clefts” … long, tall clefts in the ground stretching for long ways:


So the pocket edition gets auto-jump. Is that coming to PC too?

While I understand the technical limitations, the mobile version sounds completely boring. I’m not big on creative mode, though.

So I haven’t played since… 1.5 maybe? It’s been a while. But I’m currently playing in 1.8.1 and have found a seed that’s generating some amazing terrain so I thought I’d share. The seed is Adagio for Strings, and head to around coordinates x: 83, y: 97, z: 223.

There are some quite spectacular mountains in this area, and the whole place is sitting on top of a humongous cavern system that goes all the way to bedrock, and including an abandoned mine. Some of the caverns are huge compared to the last time I played. Fun!

There are a few more screenshots here.

Holy hell that is an amazing seed.

Although those coordinates… is that southeast? If the game’s sun is north, that’s positive X and Z values… more like East NorthEast

Bye bye island world.

Nevermind, it’s kinda of bugging out for me, not loading whole loads of terrain.

Anyone using a mod to increase view distance? Do they work ok?

I haven’t used one recently but they definitely work, as long as you have a enough ram.

Is that one mountain giving a thumbs up? :O

Very cool. The actual terrain generator is amazing, but they need to work on the spawn point placement. You can start on a treeless desert island in the middle of the ocean - or you can start in the middle of a forest with an exposed vein of coal two steps away. They should make sure the spawn area has the minimum needed resources, Civ-style, or else throw out the spawn point. Otherwise you just waste time exiting and re-creating the world.

1.9 prerelease 2 is out now, available here. I think Endermen are now supposed to have a more limited set of blocks that they’ll move around, and mainly just ‘natural’ ground stuff like dirt, sand, and gravel.

It should also include the new animal husbandry system, and the scoring system based on xp earned. Edit: Also, more music records, ender pearls are usable as teleport stones, bottles can be made out of glass blocks in the bucket shape, hardcore is available as a new game mode.

Where is the fun in that? Should they also build you a shack and a suit of armor to start with?

The while point of survival mode is to scavenge for the essentials. It would be totally pointless if they made sure everything was conveniently where you spawn.

1.9 sounds pretty sweet. I was planning to wait until 11/11 to start up another multiplayer server but I’ll jump into singleplayer with this update at least.