YouTube is blocked at work. Can someone summarize why dragons won’t spawn in the main world?
Delta
4123
They smash into the ground spectacularly - that is to say: they are so big, and their flight pathing is so… weird that they’d just keep nosediving.
That bug is great proof of concept for giant sandworms or other subterranean burrowing creatures.
That dragon looks pretty good for something they knocked out in a week or so. The ground collisions shouldn’t be a problem in the actual Ender dimension; some people have had chunks from it ‘leak’ into their world and the surface level is a lot lower.
And just out: Prerelease 4 (and server file), sans dragon unfortunately. He’s said that they’re just going to do prereleases from now until the official release, which kind of sucks for those of us hoping to start early with some 1.9-based server worlds with mods, but oh well, I’ve got plenty to keep me busy in the meantime…
Edit: OMG THE SUN IS ROUND, WHAT DEVILRY IS THIS?
That dragon animation is actually really nice. Elegant, even.
pyrhic
4127
That’s awesome…it’s like a huge dungeon creator.
Since 1.9 has never been official, doesn’t this mean everyone is effectively frozen at 1.8 unless they’re willing to manually install the latest jar file? That’s kind of a stinky way to handle the game’s updates in the month leading to the official release.
Edit: OMG THE SUN IS ROUND, WHAT DEVILRY IS THIS?
Inconceivable!
Yeah, it looks like 1.8.1 will remain the official current version until the launch date. The main problem is that there are worldgen changes between 1.8 and 1.9, so if you want to start a server right now, you’re stuck with either 1.8 if you want to use mods, but will get the terrain mismatch when you upgrade to 1.9, or go with the 1.9 prerelease server but no mods (the mod authors aren’t going to bother redoing their updates for all the prereleases).
But Jens has hinted that there might be further biome changes, so 1.9 might not be the end of worldgen changes either… Eh, just wait for the final launch at this point if you’re not in a hurry.
Heh, I got a ‘Twitter is over capacity’ message when following that link. Maybe people are bringing it down complaining about their Blackberrys.
Amongst my friends we took a poll on whether to stick with 1.81 or jump to the 1.9 pre-release and decided to go for 1.9. We’re on pre-release 2 right now (PR3 had an animal breeding bug in SMP that would have meant living on a diet of bread – unacceptable!). It’s manageable because we’re all comfortable grabbing the jar files and we wanted the biome changes.
We’re pretty much resigned to 1.10 likely forcing us to start over again.
And I think the dragon should be an option you can set for the main world. That level of destruction reminds me of the monster attacks in SimCity and those were good wholesome fun. Maybe they could make it so you have to build something and activate it to summon a dragon and killing it would give you some kind of phat loot that would make the risk worth it.
Considering the “rarity” of supposedly “rare” monsters like creepers and Endermen, my worry is that the “rare” dragon attacks would be something you’d have to deal with every other day, which is Not Fun.
I’m really getting tired of hearing Notch is turning the monsters up to 11 without adding in any extra defenses. It was bad enough when creepers started to spawn in groups of 5+ but making monsters tougher (and making it harder to get feathers to make arrows, at least in the official releases until 1.9 actually drops) is fucking ridiculous.
Hence why I suggested dragons be something that a player has to summon. If you want to unleash that level of destruction, let it be by choice.
Feathers pretty much require a chicken farm now. On the one hand I like that it’s more a resource you have to actively pursue, on the other hand I think they went a little too far in that direction. It wouldn’t hurt to have zombies still drop feathers, even at a reduced rate (logic: when there are no humans handy, the zombies will eat chickens).
On our SMP server we have a little village on an island and despite copious fencing and torches I’ve still seen as many as three creepers gathered and spilling down into the central square. We probably have missed some tiny point of entry or generation. We call the village Creepertown. While the frequency of creepers doesn’t seem too different to me it does feel like they are moving about in greater numbers than before. I’m still unsure whether it’s a perception thing.
The addition of potions and enchantments should provide extra defenses against the monsters and those are creeping (ho ho) into the game now in the 1.9 pre-releases.
Yeah, if the combat wasn’t so ridiculously basic, the monsters wouldn’t be so annoying.
Adding magic to the game would be really cool. If there is an experience system maybe Notch is toying with the idea of having skills you can increase like strength and magic and such to learn magic or just to get better at fighting. When this game has an actual fighting component I am fully back in, I kind of burned out on the building part of it on its own 2 summers ago when it came out.
DeepT
4135
I have been using Industrial Craft 2, Timber, and Build craft mods. I wanted to add Better than wolves mod which I was told was compatible with these mods. However when I add the BTW mod minecraft just goes to the logo screen, sits a while then closes. Does anyone have experience with this?
I think there are block ID conflicts between IC2 and BTW (e.g., 250 is a Machine block in IC2 but a bellows in BTW), though they can be resolved via making them unique in their config files. I’m not sure if that’s the actual problem you’re running into if it’s crashing that early, though.
Looks like it was indeed the block IDs, and if you use this as your BTWConfig.txt, it should resolve the conflict:
// config settings
// set the following to 1 to disable the changes to the minecarts this mod makes
fcDisableMinecartChanges=0
// set the following to 1 to have the Gear Box's output face away from you when you place it
fcFaceGearBoxAwayFromPlayer=0
// Block IDs
fcAnvilID=180
fcLightBulbOffID=181
fcLightBulbOnID=182
fcBBQID=183
fcHopperID=184
fcSawID=185
fcPlatformID=186
fcCementID=187
fcPulleyID=188
fcPressurePlateObsidianID=189
fcMouldingID=190
fcCornerID=191
fcBlockDispenserID=192
fcCauldronID=193
fcDetectorRailWoodID=194
fcDetectorRailObsidianID=195
fcCompanionCubeID=196
fcBlockDetectorID=197
fcBlockDetectorLogicID=198
fcBlockLensID=199
fcHempCropID=200
fcHandCrankID=201
fcMillStoneID=202
fcAnchorID=203
fcRopeBlockID=204
fcOmniSlabID=205
fcAxleBlockID=206
fcGearBoxID=207
fcTurntableID=208
fcBellowsID=209
fcStokedFireID=210
fcUnfiredPotteryID=211
fcCrucibleID=212
fcPlanterID=213
fcVaseID=214
// Item IDs
fcBucketCeme1ntID=222
fcWolfRawID=223
fcWolfCookedID=224
fcNethercoalID=225
fcHempSeedsID=226
fcHempID=227
fcGearID=228
fcFlourID=229
fcHempFibersID=230
fcScouredLeatherID=231
fcDonutID=232
fcRopeItemID=233
fcRollersItemID=234
fcDungID=235
fcWaterWheelItemID=236
fcWindMillBladeItemID=237
fcWindMillItemID=238
fcHempClothID=239
fcGrateID=240
fcWickerID=241
fcTannedLeatherID=242
fcStrapID=243
fcBeltID=244
fcFoulFoodID=245
fcWoodBladeID=246
fcGlueID=247
fcTallowID=248
fcHaftID=249
fcSteelID=250
fcRefinedPickAxeID=251
fcRefinedShovelID=252
fcRefinedHoeID=253
fcRefinedAxeID=254
fcRefinedSwordID=255
fcGroundNetherrackID=256
fcHellfireDustID=257
fcConcentratedHellfireID=258
fcArmorPlateID=259
fcPlateHelmID=260
fcPlateBreastPlateID=261
fcPlateLeggingsID=262
fcPlateBootsID=263
fcCompositeBowID=264
fcBroadheadArrowheadID=265
fcBroadheadArrowID=266
fcCoalDustID=267
fcPaddingID=268
fcFilamentID=269
fcPolishedLapisID=270
fcUrnID=271
fcSoulUrnID=272
// Entity IDs
fcWaterWheelEntityID=222
fcWindMillEntityID=223
fcMovingAnchorEntityID=224
fcMovingPlatformEntityID=225
fcBlockLiftedByPlatformEntityID=226
fcBroadheadArrowEntityID=227
fcUrnEntityID=228
It will make it incompatible with anyone else’s saves, though that’s generally true any time you toss a bunch of mods together.
Zylon
4138
I’m finding Endermen to actually be one of the least-challenging enemies, due to their size. Just back into a two-block niche, ready sword, then summon them to their doom.
DeepT
4139
So I install BTW, then run minecraft and find the config file and replace mine with the one you just posted?
There is no config file by default, so just drop it in the .minecraft folder, under the name BTWConfig.txt