I think that “consultant” guy seemed a bit more perturbed than excited to be a part of it.

Notch steps down as the lead developer on Minecraft.

Hopefully this will mean a different direction for Minecraft’s development. IE: Less focus on more monsters and more focus on new things to do. It certainly wouldn’t hurt to build in the functionality of modloader / modloaderMP and high-res texture support.

Buh? In the typical player’s experience, there are only four monsters-- spiders, skeletons, creepers, and endermen (which are fairly pathetic in their current implementation). It’s a somewhat spartan menagerie.

Would be nice to see the giants that Notch has hinted at previously.

Maybe it will go the other way around!

Yeah, ‘focus on more monsters’ is a bizarre complaint to make since they’ve only added a handful and with most of them are in the nether, so the majority of people probably only see the endermen, as Zylon points out (though he forgot the other common monster, the zombie).

That said, I’m a bit disappointed by the lack of content in the next patch (apples, woo) and the invalid server key bug is pretty annoying. Also I want sheep to grow their wool back, dang it.

I dunno, I feel similarly, that Notch has been too focused on making monsters more annoying and making it more difficult to actually build something than actually adding more stuff for you to do. Creepers were always really damn annoying, but now they instagib you if you get blown up by them, and they run around in packs of 4-5 at times. Endermen ruin the landscape and are generally annoying, and have little other purpose. Great. Meanwhile, the crafting and building part of the game has been basically the same since the nether update, with the singular big difference of potions.

I want ways to build and make towns and villages where I won’t have monsters spawning in every patch of just a little-too-dark land, falling off of trees or the sides of hills, and blowing up my stuff. I want to be able to make things like working windmills, waterwheels, and things like that in multiplayer, without having to jump through modding hoops. I want more decorative items. I want to be able to make actual working ships and railroad systems. That’s the stuff I like about Minecraft, the building part. I don’t want to get rid of monsters – I like them as a challenge when out in the wilderness gathering resources, or exploring virgin territory. But I don’t want them infesting my towns or inside my fortress because I had one block in the middle of a just-a-bit-too-large room that didn’t have quite enough light because I didn’t want to cover the ground with torches.

You don’t want monsters interfering with your home in Survival mode? I actually wish there was a lot more danger, but with more craftable content and structures to deal with it.

Notch was dead-set against anything but Zelda-like (the original NES version) AI for the monsters. He’s stubborn about being old-school in that regard, and it’s stupid because it severely limits how something can attack you. For a game about building however you want, it sure does love to make you build in a very specific way to deal with monsters.

Terraria updates don’t just let you customize what you’ve already built, or change the behaviors of what’s already attacking you, but give you more options for how you want to explore the world or kill enemies.

Minecraft’s development seems very strange in comparison. But I have high hopes for modders and I think within a year something amazing is going to come out that might draw me back in.

D’oh!

I am just bored by monsters. They add nothing to the game for me. I want to explore more and build more. That means I want more things to find and more things to build. Mods like Industrial craft and Build craft are things I like. Better than wolves mod is also in the direction of things I like. So is that mod Milliarine ( I have no idea how to spell it) which creates NPC villages. This is the direction I want minecraft to go.

If I want to kill things, that is pretty much like every game out today. I am bored with that. I like minecraft because it is NOT like every game today. It offers a new experience. So any game development direction that makes it more like every game out today is IMHO a waste of development effort.

That’s fine, it’s just an odd complaint because Minecraft doesn’t exactly have a lot of monsters to begin with.

I would also like to see more craftable items, blocks and mechanics. I’m fine with Mojang nicking the best ideas from mods. :)

I don’t see that the two things have to be mutually exclusive. I enjoy Minecraft mainly for the exploration and building aspects, but the monsters give it an exciting twist as well. I enjoy needing to build defenses to keep myself safe from the things that go boom in the night. If they want to add more creatures then as long as they add new and creative ways to keep them at bay I’m happy.

I’d love to see lots more ore types and resource types which would allow for the contruction of all sorts of new things. I’d also love to see the inclusion of villages and villagers and maybe even a castle or two as places where you could spend the night to be safe and also trade with NPCs. In fact, trading with villagers and castle/town denziens could bring about a whole new aspect to minecraft where you mine resources then run trade caravans to places to trade those resources for other resources you can’t harvest yourself or for finished products you can use in your own creations.

I don’t even…

I like the monsters, and I want them to be a threat – but I don’t want them to “cheat” and just spawn inside rooms that have less than one torch every 3 blocks or spawn on the tops of trees and drop down into my otherwise safe city streets. I want to be able to build a wall to keep them out and have my towns be safe. Out in the wilderness, I don’t care, and I don’t mind if they are dangerous. I don’t mind if they can get into the city some way (by climbing over walls or something). But I don’t want them to spawn in “safe” areas. I don’t want to have to keep rebuilding buildings because four creepers spawned on the side of a mountain that was almost impossible to light properly and then they fell down and destroyed a bunch of wooden buildings. That’s just annoying, it’s not fun.

Has anyone uses that Millarine mod recently? It is the one that creates NPC villages. I tried it a long time ago. In the old version I played it created initial villages and never created any more unless you used an in game tool.

In the new version it seems to imply, but I am not sure, that it will automatically create new villages as you wander around. Does anyone know if it does this?

Also, is the space between villages large? I am considering starting a new world and using this mod, but I have some very large scale construction projects in mind and do not want villages boxing me in.

It will generate new villages in new areas you visit, but it won’t generate new ones in areas you’ve visited before and are just revisiting, so just scout out the area beforehand.

I agree with the sentiment here – that it’s annoying to have to deal with the way monsters can spawn in odd ‘not enough light’ scenarios. I wouldn’t mind a revamp of how monsters work, though I’m not sure what the best approach would be.

Regarding current monster behavior, I’m not a big fan of the way creepers no longer warn you before exploding. That just seems punitive for no reason, especially if one comes up behind you, unseen and unheard. Is it even intentional? They used to stop and hiss for about 1.5 seconds before exploding.

The current map my gaming group is playing on has our main base on a smallish island and I’ve been pleasantly surprised at how few incursions we’ve gotten at night after putting around the required torches.

On a more general note, I want a more sophisticated train system with locomotives, multiple cars, proper switches and stuff.

And roadway material (asphalt) that could be crafted for proper roads. Also, cars for the roads. With horns.

Or if you prefer something more quaint, horses you could breed and craftable buggies and wagons.

Cool, Ill use this then, assuming it works with the other mods I want. Are there any other mods anyone can recommend that put interesting things to find in the world?

I’d be fine if it was possible to craft some sort of device which kept monsters from spawning in a certain, wide area. I’ve suggested before something you’d need to craft with diamond or glowstone (or both) which would keep monsters from spawning if the light level was 1 or higher in the vicinity (say, that chunk and the neighboring 8 chunks). Then monsters could still spawn in dark caves, but not on the tops of trees or inside buildings. As it is, I have a room that is 11x7, with six torches along the walls, 3 blocks above the floor and I still occasionally get monsters spawning in the middle of the room because for some reason that’s not quite enough light in the middle of the room. That’s just plain ridiculous.

Regarding current monster behavior, I’m not a big fan of the way creepers no longer warn you before exploding. That just seems punitive for no reason, especially if one comes up behind you, unseen and unheard. Is it even intentional? They used to stop and hiss for about 1.5 seconds before exploding.

The delay is still there, but it might be shorter now. On multiplayer servers though, with even the slightest lag, that can still kill you, so it doesn’t really matter. I don’t really understand why everything BUT creepers has an ambient sound, and creepers are the worst things to run into, and often by the time you realize they are there you’re dead. Either because you can’t get rid of them outside a door or because they are just out of view and fall on your head or creep around the corner of a building.

The current map my gaming group is playing on has our main base on a smallish island and I’ve been pleasantly surprised at how few incursions we’ve gotten at night after putting around the required torches.

That is certainly doable, but the problem is that you have to cover every single space with a torch, which is annoying and ugly, but not particularly difficult. It’s tedious busy work that makes your stuff look ridiculous.

On a more general note, I want a more sophisticated train system with locomotives, multiple cars, proper switches and stuff.

And roadway material (asphalt) that could be crafted for proper roads. Also, cars for the roads. With horns.

Or if you prefer something more quaint, horses you could breed and craftable buggies and wagons.

I really want a rail system where I can build a train that runs constantly along a route, stopping at stations to board/offload passengers. And the horse and buggy idea sounds like a lot of fun too. That’s the sort of thing that I wish the game added instead of yet more crap that is annoying and mostly pointless otherwise.