Well I certainly don’t need 1GB of RAM. If I was running my own server on a spare box here, sure. But I can’t imagine a company would offer 3 separate hosting packages with under 1GB of RAM if all of them are unusuable. I don’t really want to run any mods, although the host I’ve been looking at (BeastNode) appears to fully support just about anything I’d want to run. They DO have a 7 day return policy, so I suppose I could try 256 and if it’s terrible just get my money back. Hrm.

I used to host a minecraft server for myself and 3 friends using these guys http://www.hostedgameservers.com/

They give you FTP access (web-based, or bring your own app), SSH access, and a simple control panel for the newbie admins who want things simplified.

I was able to upload my own custom minecraftserver.jar when we wanted to play Industrial Craft + Build Craft modded games, then back everything up to a folder, and start fresh on a vanilla world if we wanted. Oh and the $2/slot is for simultaneous users, so you could have unlimited people on your whitelist, but only X number of players simultaneously.

EDIT: Well shit. After just typing up this post I browsed a bit on the site and ran into this article http://www.hostedgameservers.com/2011/ssh-access-is-probably-going-away

But what about RAM usage? That’s really the only thing I need to know here. 3-5 people playing tops with a non-ridiculously-huge world and the occasional bits of redstone machinery. I guess I’m just gonna have to bite the bullet and see how it works uot.

I would think RAM would be somewhat important. Remember the crashes from the view distance thing? That was because Minecraft was loading in a lot of chunks and your JVM (if 32 bit) would run out and MC would crash. Now this is from a client code point of view. I do not know how the servers work, but I would assume they would need to load all the chunks that a player can “see”. With 3 players in different locations I would assume it would be even more RAM hungry than the clients.

I have a six-player vanilla server for $6/month though http://www.treepuncher.com. Works just fine.

I haven’t played in a year or so but decided to pick it up again. Is it possible to play without checking the wiki every five minutes? Before I was able to memorize most of the recipes, but there are so many now.

Actually the achievements menu item sorta gives you the next step in what you can build, though it doesn’t tell you how. Some of the recipes are obvious, I’d say most aren’t.

edit: Oh you’ve played already. Yeah I would have no clue how to do a lot of the new ones, but you eventually memorize those anyways.

So, for the record, the 256MB server I’ve got seems to run just fine. The server console complains about “NOT ENOUGH RAM!” but I haven’t seen any performance issues so far.

After playing Terraria for a while and coming back to this, I kinda forgot what the point was. I dug really deep and am looking for more diamonds to mine obsidian and make advanced stuff, but exploration seems largely pointless and strip mining for very rare diamonds isn’t terribly exciting. Nor is the combat.

Is getting to The End fun, or am I supposed to be building and pimping out some kind of fortress?

Don’t strip mine. Dear lord do NOT strip mine. Make yourself a Spelunker Potion.

The game still doesn’t do that great of a job of pointing you in the direction of killing bosses, which if you want a goal in this game is the number one thing you want to be doing.

Building stuff is probably the key activity that would keep someone coming back to Minecraft. If that’s not your thing the exploration, mining and combat (the latter of which can be almost completely avoided even in survival mode, if you like) may lose their luster and there’s not going to be much left after that.

I am unimpressed by how little has happened since the 1.0 release – not even an official fix (serverside/clientside, whichever is needed) for the annoying ‘invalid server key’ issue in multiplayer. I don’t want to juggle a bunch of different mods to get everything I want because what I want is pretty much just more:

  • more items to craft and build
  • more stuff to mine/harvest/gather (which ties in with the above point)
  • more monsters with varying AI and abilities (and a more elegant way than ‘torches on everything every few feet’ to deal with them)
  • more means of transportation
  • NPCs that do something and do not look like the stuff of nightmares
  • better NPC AI (please please please change the constant hopping)

That said, on our current multiplayer world I have both my own goals (recreate large-scale ancient wonders) and group goals (go spelunking for iron/track to expand our rail network, hunt endermen for their precious eyes, etc.) so I’m still enjoying myself even as I lament the things I want that are not in the game yet.

As always, YMMV.

I don’t think Terraria potions work in Minecraft, Pogo. :)

Would be nice if they did, though…

I wonder if they’ve restricted themselves too much by making the 360 version of Minecraft compatible with the PC servers. Now anything new they introduce has to go out in a 360 update as well, so it has to go through certification and they can only do it so many times before they have to start paying for each title update…

Wasn’t the invalid server key thing fixed? The server is actually up to 1.0.1 now, though the client is still 1.0.0.

I’ll check to see if we’re running 1.01 for the server. Thanks for the heads-up on that.

I would hope MC’s development pace is not being tied to the Xbox 360 version. It seems they are releasing weekly snapshots which suggests active and ongoing development. I guess we’ll have a better idea once an official release is put out.

God dammit, this is not the first time I mixed one game for another in the two threads about them.

Has anyone been experiencing crashes with minecraft in the 1.0 version? I just changed from MC 1.8.1 because Industrial Craft 2 finally got updated. I am running mods, MCLoader, MCLoaderMP, Industrial craft 2, Buildcraft 2.2.8, and ZAiddtionalPipes.

Minecraft runs fine for the most part, but once in a while it just goes to a blue screen then black and sits there. I tried reducing my rendering distance, because it looks the same as it did when I was on the QT3 server and had rendering distance set to far.

Is this a bug with MC in general or is something else going on? I do not even see a crash report so I have no real clue of the cause.

I just switched to minecraft 1.0 from 1.8.1 and I am having a problem with minecraft randomly crashing. I can play for a few minutes or hours, and the screen will suddenly go to sky blue, then black and the game will lock up. No exceptions or anything.

I am running these mods: Modloader, ModloaderMP, MCForge, Buildcraft 2.2.7 ( was running 2.2.8 which was supposed to have a bug that had these exact symptoms), ZadditionalPipes, Industrial Craft 2 1.42, TreeCapitator and Millianaire.

I know it is unlikely, but if anyone has an idea as to the causes or how I can find the offending mod, Id greatly appreciate it.

Disable half the mods. If that fixes the problem, the problematic mod is in the disabled half, otherwise it’s in enabled half. Split the problematic mod set in half and continue until you end up with the single mod.

So Tom tried Minecraft.

I’m not usually down with the “lol he’s trolling” response to the front page posts, but… really? Being unable to work out how to make sticks? It’s not like we’re talking about an infinite combination of wooden blocks here. 5 minutes of experimentation with the crafting table teaches you a hell of a lot. And floating trees in a block-based game is that much of a killer?