Man, with the big bucks Tom rakes in from front page clicks can you blame him???

I read that they’re finally going to release a significant update to the mobile version soon.

Once it’s half up to snuff my phone battery will suffer greatly I fear.

Was bored and looked at this today:

22,655,790 registered users, of which 5,042,355 (22.26%) have bought the game.

In the last 24 hours, 61,561 people registered, and 8,726 people bought the game.

staggers me a bit…

Hey all, I’m going to interview Markus/Notch on stage at GDC, and I’m going to crowd-source some of the questions/topics. I don’t like taking questions live from the audience because it’s hard to control the quality, but doing it ahead of time will let me curate them better.

Anyway, I’m using formspring to gather the questions, so if you have a good idea for one you can enter it here:

http://www.formspring.me/checkerasknotch

It’s going to be biased towards game developer questions, so “When will you add Stilton blocks?” probably won’t make the cut, but questions about his process, or the design decisions that went into Minecraft, and that sort of thing are all fair game.

Here’s the session description with details of the time if you’re attending GDC:

http://schedule.gdconf.com/session/13473382/A_Fireside_Chat_with_Markus_'Notch'_Persson

Chris

1.2 is out

New jungle biome
Added ocelots
Added cats
Added iron golems
New AI for mobs
Tame wolves can have puppies
Villagers will have children if there is room in their village
New map height limit (256 instead of 128)
New items and blocks
Doors have been updated so that double-doors work better with redstone
Added rare drops for mobs
Many other minor tweaks and fixes

Catsplosion.

What follows is a piece of guerrilla art in my city. The cow is the original artwork, the minecraft piggywiggy is the guerrilla part.

they should keep the pig permanently.

also, when is the official api coming out?

There’s no official timetable on the mod API. All we really know right now is from a recent AMA with one of the new developers they brought on from Bukkit, where they say it probably won’t be in 1.3, will be server-side-only at first, and will expand slowly as needed. The need for hacked-in client-side mods won’t be going away anytime soon.

The Minecraft 360 Edition (with in-game split screen support) trailer is here: http://www.youtube.com/watch?v=1LqZ4_g18xk

The crafting interface looks interesting. Less dragging things.

EDIT: Here is a view of the new tutorial and said crafting interface: http://www.youtube.com/watch?v=fc2DJczzYZ0

I don’t know what it is about Minecraft. But every time I hear that music and see thoser blocks, I want to dive back in.

Wendelius

I’m kind of curious if anyone’s made a mod that supports a 360 controller, with the required interface enhancement one would need for that (say, tab through the hotbar to use different things, hit a button to assign that hotbar an item or whatever).

I don’t know the details, but some of the LPers I’ve watched claim to be playing with a 360 controller. Probably they just remap the buttons with AutoHotKey or something, though.

Anyone else playing the 360 version. I’m not a fan of playing my PC for long periods, a console is much more comfortable so I decided to pick up Minecraft for the Xbox yesterday.

Really enjoying it. Not having to look up the recipes for every item is very handy and something I feel should have been included in the PC version. I always had to have wiki open and alt-tab back and forth to discover what i needed.

Performance is excellent, I have a beefy PC and yet the Xbox version seems so much smoother.

The world size is a little disappointing, a bit on the small side.

Starting off with a map is very handy. No more early game frustration of dying trying to set up a shelter for the night then losing your stuff not being able to find where you had died.

Controls are fine.

One thing I’ve noticed is that I’ve generated a couple of worlds now but none seem to have any open cave entrances. These are handy for gathering ore early on. I’ve had to resort to digging randomly and hoping for the best.

My gamertag is quarryman360 if anyone wants to add me to join my world or theirs.

Picked this up yesterday for 360 as well.

I have little idea what I’m doing, but my world is up today: ElGuapo’s Hot Tub Party. Gamertag: ELGUAPODC

I’ll be killing pigs and fighting skeletons and figuring out everything. First time playing. I dont think my initial fortress is going to last. I may abandon it.

My son picked this up for 1200 space bucks yesterday. He and his friend are huge Minecraft PC fans, and they were looking forward to playing on the 360. One slight problem, apparently the split screen two-player is not working. They could not get two-player to come up as an option at all, and when I Googled the issue hundreds of internet posts on dozens of forums came up all with people having the exact same issue. There are some people apparently able to make two-player split screen games, but the “solutions” varied from using an HDMI cable on an HD TV (not an option for my son) to setting the Xbox to 720p mode. Even those solutions didn’t work for everyone.

I know the 4-player split screen requires an HD/HDMI TV/Connection, but two player should be supported on every setup. If it’s not, that’s a huge oversight and should have been made clear from the get go as many people like my son spent the $20 thinking they were going to be able to do two-player split screen on their systems. Hopefully it’s just a bug and they can patch it in the next few days.

Do you get that map back if you die, though?

yep .

Looks like there is now an official response to the splitscreen issue.

Seems you need to change the Xbox to output at 720p over either HDMI or component cables. Once you have 720p output, you can create 2 player splitscreen. Not sure that’s going to help my son, as I suspect his big box TV is not capable of handling 720p. It would have been nice to know that was a requirement before he blew $20.

How old is the TV?

Some of the XBOX 360 stuff needs to be backloaded into the PC version, re: maps and recipie access in-game.