Yeah, portal out and suddenly you’re in nothingness because you haven’t yet rendered that part of the world yet!

Your first rescue never goes well.

I’ve been working on a lighthouse on a peninsula during the days, but at night I continue exploring the maze of tunnels I’ve made, and while working on a fairly plain straight path, I suddenly saw…a chest? I’d stumbled onto a treasure room, and was able to grab the goodies (including a record and a saddle) with no risk. I could see where the mob spawner was in the room, and having heard a few tips before, I dug down and then directly up under it, letting me destroy the spawner with impunity. The rest of the zombies hanging around were then fairly easy to dispatch.

It turns out it was just the tip end of a vast cave network down there, and although I hurried to slap torches down, I could already tell I was not alone. I fought a few zombies, a spider, and a couple creepers, discovering that I still needed to work on my timing with them. When I met the skeleton, though, I panicked a bit and he managed to pump quite a few arrows into me as I struggled to get close to him, having fallen into a pit that was actually easier to get out of than it seems when you’re panicking… I did survive with a couple hearts left though, having used up all of my pork chops. And then a damn creeper exploded.

I knew exactly where to go from my spawn point this time, but I quickly realized that I hadn’t really thought my in-case-of-death plan through. I was still using a stone block to barricade the entrance to my mine, so I had to rapidly assemble a wooden pickaxe just to get back in (there’s now a proper door in place). Unfortunately all of my sticks, coal, and torches had been on me at the time, and I wanted them and the ore that I’d picked up along the way back, so I grabbed some iron, made a sword, and headed back down. I found the area I’d died in, and it looked like there was only a zombie or two down there with my stuff and I could just jump in, grab it and, run, but it was dark in that area, I’d lost some health to another couple of zombies on the way back, and had underestimated how much the armour I’d been wearing before had helped. I got hit a couple more times, and then there was ANOTHER DAMN CREEPER. BOOM.

Now I really wanted my stuff back because as I respawned, I realized that after making my sword for the first rescue, I’d left the iron ingots in my inventory. ALL OF THEM. The best I could manage was a stone sword for now, but I stopped by my second chest in my central mining cave and picked up some torches and pork chops at least. But this time the rescue was rather anticlimactic as the monsters were all gone, perhaps all taken out by the creeper’s explosion, but I quickly lit up the area and hurried back to stash my stuff. I did manage to get most of my stuff back, except for the initial suit of armour (only the almost-broken pants were left), a flint+stone, and maybe some miscellaneous stacks of ore.

Yes, we really do have to learn things the hard way.

I picked this game up yesterday. Addictive, simple, fun, complex, atmospheric. I love it!

That’s brilliant, Jason.

Also, am I the only one who is trying to stay as gameplay-spoiler-free as possible? So much of the joy in Minecraft is in discovering the awesome shit that you can build. Copying it from a blueprint you find on a forum or a YouTube just isn’t any fun.

Now, I’m not talking about pulling crafting recipes off the wiki, or watching GuildBoss’s tutorials, or talking general mining/spelunking strategies. I mean the “dig a 13x15x5 pit. Put water springs here and here and here, exactly so, then…” specific blueprints for stuff. I felt like I was cheating having watched a mob trapper/loot collector in action and now I refuse to build one (though I did take some inspiration from it on building a moat for my castle that works the way I want it to).

I just got this last Saturday, and of course have been having a blast. Tried a couple of worlds and have finally found one I really like - I’m at the point where I can find my settlement from my spawn point, which is a big plus. This current world has a fairly big series of caverns just below the surface, and a great deal of coal and iron easily accessible, which has made my early going smooth.

Because I had so much iron, I finally made a suit of armor. I had underestimated the impact of armor - never tried it before my current world, and it goes quite a long way towards keeping me alive.

I also just adopted the technique of straddling two blocks and digging straight down - found a big cavern with plenty of water and a couple of large lava flows - and my first diamond and redstone ever, so I’m a happy camper. I used ladders to get out - I hope it’s as easy to go DOWN the ladder as it was to go up!

Anyway, I just wanted to do a little raving about the game. Now I feel fulfilled.

Oh yeah - my son saw me playing, and he and his friends were ragging on me about it - “but what is the point? What do you do?” and the like. The next day he tried it for an hour. That night he texted me for help in purchasing it for himself. :)

Don’t drop anything good? Creepers are the only source of gunpowder, which is required for crafting TNT. I hunt those little bastards down every chance I get.

I’m having a great time experimenting and fooling around in single player, but there’s one thing that’s killing me- the game won’t run on my work computer. It’s killing me. This is the perfect game to kill a little time during a slow day.

Which, just like Zombies = feathers, is super lame.

Really need to have a sulfur + saltpeter + charcoal recipe for gunpowder.

Which makes me think we also need building recipes, not just craft bench recipes. Because obviously you’re going to need to build a powder mill to process this gunpowder.

Feathers come from ducks/chickens too.

Gun powder also comes from chests (in very tiny qty’s).

Speaking about creepers, i think they should add more monsters that can alter the landscape. Perhaps in different degrees, like a worm that can make holes in the dirt but not through hard rock, or a big troll monster that can break blocks with a club.

Right now it’s trivial for the player to dig / move / build most of the blocks, making it too easy to defend yourself against the baddest and meanest of most monsters. A little hole in a wall done in a minute or two, a pair of light sources, and done.

Of course there should be some mechanic that makes this type of monsters very rare at first and only appear more later when you are well armed and equipped with metal work tools.

Annoyingly limited? Sure. Lame? At least getting gunpowder from an enemy that blows up makes sense. That’s nothing compared to the concentred lameness of zombie feathers.

Aye, monsters on the surface pose little threat to a well-seasoned & properly equipped adventurer. Exploring caverns is another ball game, however. What with dark corners, lava, long drops, spawners, etc it can definitely provide a nice challenge.

Having said that, I still want to see more mobs that can bust through certain types of crafted blockades… something that can dig dirt, another that can bust through wooden walls, and something really nasty that can break through cobblestone (but only when they aggro)

IIRC Notch has mentioned in the past eventually teaching the monster AI to assault buildings to try to get at players, but yeah what you describe would be interesting once it’s properly balanced.

I’m curious to see what sorts of new monsters get added with the Halloween update.

If you’re talking about specifics, yeah, same here. But I do like reading or seeing various objects or tools and trying to figure out how to do it myself. I mean, I wouldn’t have come up with a waterslide or water elevator, but once someone mentioned it or linked an image I started trying to make one myself.

There are some things that I think are nearly impossible to come up with by yourself though, like say, the infinite water well.

The way water works is just too screwy to try to get at it without knowing the basics of what is going on.

Is this a reference to the way two water spring blocks will automatically spawn a spring block into any empty space between them?

Makes sense. I imagine most people try to build themselves a pond or a river and are wondering what in the world they have to do to get flat water like the ocean… or why they can’t carve into the beach to make their river.

Speaking of which… does the terrain generator ever make rivers? Or is it just ponds/lakes/oceans?