Well, I know there’s a lot of it, but if you compared a lava room to a room with torches covering the ground, the lava room would still be noticeably brighter.

On another note, this game is a piece of dog shit sometimes. It didn’t save any of the blocks I just cut out, so I respawned inside solid rock and died and lost everything.

That happened to me since the most recent patch and I’d never seen it happen before. Since I was testing a new Dropbox share at the time (and had saved in a newly cleared area), I thought it might be due to file corruption or someone messing with me.

Edit: After reloading that very same save again, days later, the issue did not recur.

I setup a server at home for myself and a few friends to kick around on - and it does this when the server process is lagged or out of ram and it spits out messages on the console about how it can’t keep up incessantly. Never had it happen in single player, though.

The QT3 server sees these messages often too. Unfortunately it’s not correlated at all with when the server is actually lagging so as far as I’m concerned it’s useless repetitive logspam.

Note to self: stop right-clicking on chests when holding buckets of lava.

While trying to figure out how to deal with it (hint: drop stone on it), the chest actually caught fire for a few seconds, but fortunately remained intact.

In this tutorial video, I’m going to show you how to build a fireplace!

Argggghhh. My laptop is woefully underpowered to play this game. I have to set the draw distance to short or the frame rate is so bad I can barely play. So I have a world that’s about 8 MB and I have at least four awesome hideouts and a couple of roads. I finally have some diamond and plenty of iron. I have so much redstone I have two large chests filled with it and the bloody game crashed last night and now I can’t get in the world. Every time I try to load it up I get the same crash record. So I started a new world and now it’s snowing and let me tell you, this little laptop with on board video does not like rendering falling snow.

I have game rig envy.

You can use one of the editors to remove the flag “winter”…the snow will not fade out, but will stop falling.

On the broken world, theres a leval.dat and a level.dat_backup or something like that, you can try to replace the .dat version from the backup version, and see if thats helps.

You surelly are already playing with fast rendering and short distance. theres also tools to overclock intel gpu’s… these boosters are really noticeable ( can double your framerate ).

My lava ceiling does not give as much light as i had hoped.

Hey thanks for the tip, Teiman, about removing the winter tag.

Yeah I already play with fast rendering and short distance. The problem with overclocking is I need this laptop for my job so killing it would be a bad thing.

It’s still pretty cool though.

I like the use of half blocks for everything. Looks like a science facility.

They’re waiting for you… in the test chamber.

I ran into the same thing with the ‘lavafalls’ I’m setting up; I guess only the original lava spring block you place acts as a light emitter. The lava texture is still much more noticeable from a distance though, which is good enough for my purposes…

Does anyone know of a good isometric (at least) map renderer that has some configurable zoom? Or one that renders things pretty large anyway? I tried a couple last night (cartowhatsit and another… MCMap maybe?) and they were great but didn’t have any options to render things at a nice distance. So everything was tiny.

Minecraft Overviewer mostly fits the bill; it gives you a Google Maps pan-and-zoom control over an isometric map. The main problems I have with it are that it’s really slow at generating the map (the first time, at least), and there doesn’t seem to be a way to generate a rotated map, if the terrain is hiding things you want to see.

It’d probably be more effective as a lava floor.

Doh, silly Dropbox newbishness, carry on…

Behold the sprawling mess that is the Temple of the Cult of the Inner Flame!

I probably should have made the column narrower to make the spiraling more dramatic, but there’s an inner stairwell that requires room and I think I might branch little platforms off the stairs, for living spaces. I also want to develop the top section more, but I’m not sure how yet; I don’t want to block the view of it, but there’s already too damn much glass getting in the way.