There’s no such ability in the vanilla version. If the majority of active people would like me to re-enable monster spawning I can do so, though.
Even if monsters could be spawned in a specific area, it’d be nice. I don’t want to get killed while holding a mile of cart track on me.
WHY CAN’T THIS BETA GAME HAVE MORE FEATURES.
The monster spawning is really one of my biggest annoyances with the game at this point. You have to place SO many torches so close together in order to create a “safe zone” that it really makes making a nice-looking town or village that doesn’t get overrun by monsters every night almost impossible. I really wish it could be tweaked more – have light sources give out more light, reduce the light level required to not spawn monsters, or be able to designate areas as no-spawn zones (or build an item that would create a no spawn zone around it).
Skipper
2024
I don’t think you would want to enable them without some thought though chequers, the creepers would blow up about 1/2 the stuff we’ve got.
It would probably be better to keep this vanilla and once Notch adds enough features, we can worry about a second survival server.
I’m too impressed with what’s been built now. :)
Pogo
2025
This is why I suggested a server split many dozens of pages ago :)
Skipper
2026
We’re waiting on you to set it up Pogo, jeez dude, what’s the IP already?
:)
Once we do, can we not use the vanilla terrain? For a survival server that is.
Our server has enabled monsters and it’s been fun. Sure they blow up a bit of a building once in a while, but we just rebuild it.
On the other hand, it has allowed us to have some thrilling expeditions together into giant caverns and it does make wandering around a bit more exciting.
I can see why you guys are protective of your builds. The Qt3 server is superb and way more developed than ours. But some survival plays great in multiplayer too.
Wendelius
Teiman
2029
Same experience here.
I was against monsters at first. But got added to the server I used to play, and really add something to the game. Like… make day and night meaningful.
Wader
2030
This is why I think we need a separate server. The current server as a building server, and a new one for monster survival.
DeepT
2031
Yes, a second survival server gets my vote once the bugs are worked out. I do want my stuff being blown up by creepers in the current server. This might be too hard for chequers to host two servers though. Its up to him really. Although if a 2nd server is made, please make sure the starting spawn area is a good one, re-roll as needed until you get one.
Skipper
2032
Usually this is taken care of pretty quickly by a massive torch field at the spawn area. If nobody does that though, I’ve logged in to some multi’s where the starting area was, um, quite dangerous.
I keep reading about griefers on some servers, what exactly are those people doing? Ruining the spawn points or something?
Bluto
2033
Burning down anything made of wood or wool, filling your house with TnT, that kinda stuff.
Skipper
2034
Really? That just sounds … sad. People actually grief Minecraft servers. I should know better, I’ve seen it in every other online game, I’m just not sure why it surprises me here.
mok
2035
A second server can be run on a seperate port. correct? I looked in the multiplayer box and it does not have a seperate box for port, but I vaguely remember in the earlier days having to type in servername:port as the url…
Yeah, but you’re still constrained by other things like CPU and especially memory, though, so you’d probably need to start a second VPS or upgrade to a much more expensive plan on the existing one. Hence, if anyone wants a second server desperately enough, feel free to pony up the cash for it… :)
What fugitive said. Minecraft needs a gig of RAM to be happy, and with Linode that costs $39.99 (plus a small additional fee for offsite backups). If someone wants to pay for the second I’m happy to manage it, but I think qt3 is best with one server. We don’t have the population to sustain two – I worry they’d both shrivel and die. I think our best bet is one of the following:
- Turn on monsters on the current server and disable item summoning. Set the spawn point miles away from current, so it’s in a new area with lots of biomes. Build a road to the old stuff for tourists.
- Archive the old world (ie, put up a download link for the world file (nb: this is already done if you aren’t aware) so people can view it singleplayer, and start a fresh new one. Yes monsters, no summoning.
mok
2038
I would vote fresh start. toursits can download.
I thought you were running this on a box somewhere other than dedicated for qt3 minecraft. Who’s paying the monthly for this now?
Skipper
2039
I’m up for either, or for putting up the cost for another server for a couple of months, but I think you made good points for a single server.
I’d check out a non summon/monster server, but I’d like if the existing was maintained somewhere as I have no interest in building where I have to grind for materials, and survival is a different game really. I play SP rarely, usually when the server or login server are unavailable, and I never get beyond a small base and a few metal tools before getting bored and starting afresh. A monster server might as well be a fresh one, wouldn’t a smaller world file be better anyway?
The first UK server host I picked off google does an 8 player server for a year for £48. (76 AUD), £60 for 10 player and so on. It’s half price at the moment. There’s a bunch of builder types who are always on at the moment, and I don’t think there’s more than 8 of us.
I haven’t read up on the tech specs of that particular host and have no idea if it can handle the server but it doesn’t look too expensive to run one. if the consensus is for a change I’ll look into it further and arrange.