Yeah, he mentioned that in his twitter. It would mean a server running two instances of the world, so it’s a bit of a hurdle.

Can’t connect to my server right now either, says “user not premium”, which I assume really means “we can’t authenticate you now because minecraft.net is down”…

Yeah, I got on so probably just authentication fail.

Heads up: the google map is going to be screwy until support for hell is added. You’ll see what I mean when it next updates.

Anyone know what has been added to or fixed in multiplayer?

You can’t use portals, still no damage model. Not sure about fishing.

Requesting access to the MP server as Mazuo.

Added

Requesting access as Xaroc.

DENIED

Access as wintermuse? Pretty please?

Is anyone else having trouble with the server? I get to “Logging in…” and then it waits for a while and times out.

Edit: Just checked the overview map and that loop in the upper-right is my journey yesterday to find new biomes! There’s lots of weird sand ones where entire mountains suddenly switch over to being made out of sand, or it’s obvious that a lot of sand has collapsed below and pock-marked the landscape or underwater region.

Yes, deserts are awesome.

I can’t get on it either. I went exploring as well, as did badneighbor and we found some new biomes but overall it just seemed to be different grass color in most.

Oh damn, the Minecraft partition ran out of space! I have shut down the server – it’s possible some work you did in the past 10-12hrs is lost because of this. I should have the server up and running in another 10-12hrs. Might have to upsize the Linode it’s running on again too, yeesh!

ugh. Thanks for all your efforts with this checkers.

damn how much space has the game taken up ?

I don’t think the game itself takes up much space, it’s probably the data generated for the overview map.

When you think about that, it’s … kinda funny.

i’m kind of thinking the biomes i have encountered so far should be bigger.

The world files are small, about 400mb. Fugitive is right, the issue is with the map.

Each layer (surface, surfacenight, cave) of the map is stored twice: once for a chunk cache and once for the actual map tiles.
The three chunk caches take up about 19gb, and those are what have filled up the Minecraft partition. As you suggest, the tile images erved by the webserver are on another partition. For reference, they take up around 3gb each.

EDIT: when I get home from work today, I’ll be doing a few things:

  1. Upgrade the machine. We’re starting to run into RAM issues with 1.5gb total. The game server uses exactly 1gb, and the map generation runs use about 300mb total each. When you add on all the other webserver-y bits running on that machine (it’s a LAMP stack) that’s pretty tight! I’ll upgrade to the 2gb Linode and see how we go.
  2. Set up a new discrete storage partition for the chunk caches.