Yes, just yesterday I added code* to support biomes! Only the day map is updated, but I’ll do the night map soon.

Is it possible to remove the 15 second removal time for obsidian? That is the one thing I hate about this game. There is no point in wasting so much time on a MP server (hate it in SP, too).

I’ve done some work around /home spawn, and removed the rock/earth from the corner by the C station, and added some glass and lighting. It’s a bit more open and obvious where to go when first spawning.

Is there any particular reason the spawn area is like it is? North and East of the map can’t be accessed easily, and apart from the small area I changed, you can’t see anything else of the map.

Any objections to removing some of the landscape around the spawn area? No placed blocks will be touched, just earth and rock. I’d like to put in an exit in each direction, a large entrance hall and stairs down to C and quite a bit of glass, as the area around spawn is rich with some really cool work. There’s a load of work to be done before the actual spawn area is touched, so no need to un-protect that area for a while.

Go for it.

Getting a “connection refused” error when I try to join.

BN enjoyed your coaster, but god is it fast. Is there any way to make your view locked to forward when riding a coaster?

Not sure, but I can try to make it longer/slower. Did you see the maze (and the map of it)?

It’s been a while since I was last on, but Minecraft now CTDs with predictable regularity every 3-4 minutes on the MP server. It seems to crash slightly less often if I play in a window versus full screen, so I hope it’s not straining my poor laptop, but should be up to the task.

Also, we have a friend staying with us who has an 11 year old son. After asking me if I had “any cool games” on my laptop, I fired up Minecraft. Within moments he “wanted it” and then proceeded to ask me about 30 questions relating to what you could steal / blow up on a MP server.

“Can you get me on that multiplayer server you play on?” he asked.

“Er, no” I replied.

Heh, Planetcrap’s MP server had an infiltration by a 12 year old or something like that, someone’s coworker’s son. He lit fire to our huge central tree that we had.

good riddance I say

Planetcrap’s server, not the Qt3 tree. The Qt3 tree doesn’t even have leaves, this was more of a centerpiece to the server over there, and it was grown and not built.

Most don’t care that it burned, but some care that we didn’t get to see it burn.

krayzkrok, my minecraft was also crashing at least once or twice per session, taking windows with it. I uninstalled java then reinstalled it and fingers crossed it hasn’t happened again, may be worth a try.

Less than an hour ago Notch posted an update which adds health and monsters to multiplayer. Since then he’s posted two updates. I will look into updating the server tomorrow :P

Oooh.

Now that’s going to make things interesting in mp. Will we have a LFG flag to explore the big scary cave systems?

Wendelius

Am I the only idiot unable to get the texture pack support working? I’ve tried dropping packs into the folder every way I can think of and it never shows up on the menu.

Were you able to change the individual files in minecraft.jar using WinRAR?

It sounds like there are still some serious bugs, like people going invisible and unable to pick up stuff after dying in SMP. One thing that would be nice is if he’d let you keep multiple versions of the client, so you could continue connecting to servers that haven’t updated yet, but oh well.

Oh yeah, doing it the old way works fine. The fancy new official way, not so much.

With the new texture pack method, you often can’t use the .zip files directly since the files aren’t laid out the way the client expects. Open the .zip file you downloaded, find the directory with terrain.png and repack it and its subdirectories into a new .zip file so that terrain.png is at the top level. The problem is often that those files are put in a subdirectory within the .zip and the client won’t find them in there.

Quandary is an example of a pack set up to support the official client method already; take the zip file from there (which contains a bunch of other .zips already packaged the right way) and unzip it into the official texturepack directory.

Edit: Oh, and 32x32 packs still need to be done the old way, too, since they need a code hack.

Ah, ok. Thanks Fugitive.