I’ve cleared up most of the area around spawn now, removing most of the rock around the protected area, added some tunnels off in every direction. I also made a foot tunnel joining it up to the Greek area by Frontier gate (I just dug a random tunnel and came out near Frontier by a fluke). Near the start of the minecart track to Frontier is a large open platform like area so feel free to extend it in to that or build more tracks starting from that area. It could be easily converted into a Brunel design station.

I would like the immediate area around spawn unprotected at some point so I can clear out the enclosing wall. If anyone else wants to help add, or change things please do its a communal area. There will be easy access to the tracks, C, sky canal and all directions of the map.

I can’t ‘unprotect’ the area around spawn, but ops can modify that area. I’ve opped you, feel free to op anyone else you trust.

I was commissioned by a 4 years old to do this:

Please add me to the list!
Aesculapius

Thanks!

public service announcement:

Minecraft is going beta tomorrow, and the price is going to go up to 15 euros at that time.

Added aes-whoever. :)

Spawn is more or less done, it’s been opened right up. It needs some signs though.

Notch needs to add a no damage flag asap, I died a dozen times over the weekend working on something at bedrock level in the far SW of the map, either by blowing myself up with TNT or burning myself to death with lava. It takes ages to get back, like dying in EQ or something.

Carry a bucket of water with you. That’s saved me a few times.

Does armor help with TNT damage? Or are you sitting on a pile of it or something?

When trying to connect to the QT3 server, I get an outdated server error.

Just a word of warning though: even if you update it, you might end up running into the same issue as my own server. Every time I or another player try to connect, the server kicks us within a second or 2. I simply can’t stay connected.

I’d be curious to see if the QT3 server fares better and, if so, if there is any special trick to manage that.

Wendelius

Added alan_au.

Server is updated too.

You know it might just be me, but I’d much prefer Notch to ONLY PUSH OUT CODE THE MORNING AFTER HE FINISHES IT LIKE A REAL CODER. It’s quite irritating to get a new feature dump and have it break everything, and then have him scramble to release three or four mandatory updates to fix it, especially since he’s on a different timezone to me.

No issues with clients connecting to the server?

Very strange. I wonder what’s wrong with my install. Even after a reboot, I get:

2010-12-20 23:23:03 [WARNING] Can’t keep up! Did the system time change, or is the server overloaded?
20/12/2010 23:23:04 [MCAdmin] Client “Wendelius” (IP: 192.168.0.1) sent unknown packet. Kicked!
Server->Client: Invalid packet ID: 111.
20/12/2010 23:23:04 [MCAdmin] Wendelius (IP: 192.168.0.1) disconnected (Message: Invalid packet ID: 111)!
2010-12-20 23:23:04 [INFO] Wendelius lost connection: disconnect.genericReason

And a Java error about incorrectly formed data client side as soon as I connect.

Wendelius

Try not using your weird server mod, perhaps.

Maybe is something on your network creating problems, like one of the ‘so called’ air quotesPersonal Fireawallair quotes. That stuff is shit.

Thanks for the suggestion Teiman. Been running the server for over a month. So I knew I had my firewall rules set up as needed. But it couldn’t hurt to check. :)

We have a winner! Been so used to using MCAdmin for weeks that I thought nothing of it. But, of course, it was the culprit. Doh!

It’s a good reminder for me not to try and troubleshoot stuff after 11 hours at work.

Thanks Chequers!

Wendelius

both minecraft and firewalls get updates, so the posibility of packets droped/corrupted is real. More wen the protocol of minecraft is on alpha state, and seems to relie in keep-alive states spam.

probably you sould report the problems you found with mcadmin to his creator, but first double check you was using a version of mcadmin compatible with the version of minecraft you was using.

So far today Notch has patched, broken fonts entirely and patched again.

Yeah, and inventory is totally borked. Phantom items, dupes, things mysteriously disappearing…

Tool wear was broken for me last night too.

Could you add SqueeMK2? Dunno how much I’ll build, but if nothing else I’d like to go sightsee.

Apparently Notch is thinking about the idea of having alpha build available for download. And having Release Candidates. This is a good thing for server mods, IMHO, since maybe people like hey0 and the dude of mcadmin may update his server mod before the server mod is officially updated. So theres a delay of 0 days, 0 hours of chaos. With the current system, hey0 gets the updated Minecraft server at the same time the server hosters, so theres a time of total chaos where no mods can’t be used on the servers. Normally the server hosters uses that chaotic delay to make “TNT days” or “Server map resets”, but still is something very game breaking.

He said is working on the modding API. And I trust him in that he is not lying. But theres soo much a alone programmer can do in 1 day. Normally 6 hours of quality time, with 3 hours of high quality time. And he as other things to do with higher priority.
What I don’t trusth him is on the capabilities that he want to add to the API.
He seems against mods that change the gameplay. He want to retain control of the gameplay. So I am doubting* if the API will let you make, say,… a soccer mod (so you can play footbal with minecraft and others 21 players). Also, the game don’t seems to have a good architecture where the mod api can attach himself to work. Like, if you want to create a island that move with the player, maybe the api will not let you run every tick, but would be limited to be event driven. So the movement of the floating island will be jerky.

*not really, modders can do anything, even imposible things. but if the API is designed to able only cosmetic changes on the game, these imposible things will be hard, and only few people will make things.

Crowd-sourced test realm works when there is player investment in the new changes (ie, your in-game standing will be affected if you don’t keep on top of upcoming changes), so it works for MMORPGS and Starcraft. I don’t think people care enough for Minecraft, because the players exist in gated communities.