Looks great fun! Love your ships!!
I got to play some new games recently! Got in a game of Lion Rampant and Blood Red Skies the past couple weeks. I updated the OP with some thoughts.
I also had an interesting conversation with some of my gaming buddies about whether Warhammer 40k or Age of Sigmar is a better game. I’m firmly in the AoS camp, since I like its streamlined list building and less emphasis on detachments/strategems. My friends who like 40k said that it has more depth than AoS (which I don’t really agree with). Anyone here have any thoughts?
I also found that my buddies who played Warhammer Fantasy back before Age of Sigmar really miss that style of game and were upset when it changed to a more skirmish-style ruleset. I never played WHFB, so I don’t have any comments.
Games Workshop is returning to the pre-AoS setting for a new (old?) tabletop game. It’s not coming out any time soon and it’s unclear whether they want to capture the feeling of the old rules or merely the old setting.
Wow, those are cool! I think I still have my (unpainted, of course) Mighty Empires tiles from a ways back. I really want to do some sort of campaign with them.
I ran through a couple scenarios with Nordic Weasel’s 9 Leagues to the Borderlands system that I mentioned upthread, but was underwhelmed. Maybe if I switched to a hex map?
I just hunted up the old solo rules to the Battleground: Fantasy Warfare game I also mentioned, they’re pretty basic but possibly a good start. Since the game already uses a sort of auto-driving component, it might be good for a solo campaign, if I can build a framework for it.
There are beautiful, aren’t they. Makes me want to throw down the money on a resin printer. We just recently got an ender 3 pro fdm printer to play with, but already want to add another. :)
It helps he’s also an amazing painter. Those things just look great. And reading through the thread, he doesn’t even know what he’s going to use them for. “Some kind of campaign game. Warhammer Fantasy Battles or something” o_0
He says Mighty Empires in the hashtag of the first tweet (WFB campaign system).
I took that as just him making the connection that they are similar, and can be used the same way. As I mentioned, in the replies he states several times he has no specific plan. He even says “battles using 10 or 28mm figures”, he hasn’t decided yet, and there are no 10mm WFB rules, are there?
I started writing some epic-scale WFB rules way back in the '90s when I was super into WH40K Epic (the 3rd Ed that completely revamped it), adapted from that system, and even have boxes full of 6mm figures for it, somewhere. I’m much happier with BattleLore (1st ed), now. I wonder how hard it would be to do a Mighty Empires campaign with that? Huh.
Warmaster. Hail Caesar is based on it’s Ancient variant.
Huh. I’ll look it up! I’m so far out of the GW loop. I think that '90s epic stuff was the last time I paid much attention to it. Aside from the Space Hulk reprint, that is.
This is one of my grail games, would love a chance to play it. I also wish that more companies would produce 10/15mm miniatures in plastic (or affordable resin). It seems like Plastic Soldier Company is releasing some ancients models for Mortam et Gloriam in 15mm, and I’m half tempted to pick some up for Hail Caesar (i’ve never played MeG).
Doesn’t ground zero games do 10mm for dirstide (no those are 6mm probably close enough)
What??? 15mm plastic armies? My holy grail…
Oh wait, it’s all quite late. Do they plan to release Bronze and Early Iron armies? I’ve been thinking about building a 15mm successors army for a while.
No idea, but I think the second supplement they plan on releasing is based on Greek warfare, so i bet we’ll see some hoplites eventually.
The models don’t seem to be super detailed, which isn’t a huge problem for 15mm. It is really weird that Plastic Soldier Company doesn’t seem to have uploaded any pictures of the models to their web store. They also don’t seem to sell bases for the models, which is strange since units sizes in MeG are determined by bases.
I might pick up a couple starter armies and the rules and try it out.
The Too Fat Lardies have just realised a turn of the BC/AD large skirmish set of rules called Infamy, Infamy! which looks pretty fun on a first read through of the rules- if you’ve played their games before, you’ll recognise the DNA (variable turns, big emphasis on surprise deployments to get an impression of the fog of war, and buckets of dice for combat resolution) but they’re very good at using mechanics to get controlled chaos.
Also, the Economist covers the industry this week…
I played Sharp Practice by Too Fat Lardies, and found it to be a very difficult game to teach (though admittedly, I was teaching it in my non-native language). It was very thematic, but has a lot of little rules to remember. Also, the “roll and move” mechanism can be off-putting for Warhammer players.
Want to try it again, but I think I may need to find a better rules reference sheet.
yes - the mechanics do have that prob, and someone willing to be a rules lawyer can use them to be a dick, but I suppose it’s finding the right balance in adapting to the flow…
If you get the chance, I highly recommend it. A lot of people hated it- changed too much, streamlined too much, etc., but I really liked all of that, and things like Blast markers- since all units only had one Hit Point, suppressing and disrupting them became an important factor.
There’s a great review on BGG here, if anyone wants a good overview of what I’m talking about:
Rich doesn’t really design games for rules lawyer types. He expects folks to play nicely with each other and in the spirit of the rules and period. I have most of their rules and have been a fan since the 1st edition of I Ain’t Been Shot Mum came out. Some of the most memorable games I’ve had have come from Lardie rules. But very literal minded folks tend to not “get” TFL rules and will hate them. They can go play Challenger II ;)
(full disclosure: I played a LOT of Challenger II back in college.)