I played a couple small games of 40K yesterday with some of my wargaming buddies. We tried out the new Crusade narrative campaign system. Its an evolution of the campaign rules for other GW games, such as Blood Bowl and Kill Team. It seems to work pretty well and it is not too punishing. However, I wonder how much staying power it will have, since it doesn’t seem to have a well defined end point.
As I’ve already said before, 40K is a solid system, but its not my preferred style of game. Its fun to play with people who (like me) play casually and don’t take advantage of too much meta. But playing against a more serious player who has the time and energy to research powerful combos and synergies is just not fun. Its the same problem that I had playing Warmachine years ago.
In other news, I’m trying to decide which war game to try next. I got the rules to Never Mind the Billhooks, a large-skirmish style game in the War of the Roses, in the last issue of Wargames Illustrated that looks quite fun. Also, Warlord games is having a sale on a bunch of starter boxes, and the Hail Caesar ones are very tempting.