The entire point of PvP is to throw dirt in your opponents eyes. If it were even, you’d have equal gear distributions, rules like “No potions, no timers!” and all sorts of other stuff.
I play PvP for that chaotic feel. Maybe it’s because my first MMO was UO, and I loved the hell out of it. I never actually PvPed in UO either. I was always on the recieving end, but it offered me a lot of great challenges that were developed by other players.
I learned to run off of the roads and find new routes to places rather than on the roads where gankers camped. I learned to rearrange my bags into tricky systems to prevent stealing at the bank. That sort of fun stuff is what gives me joy in a game.
I think there’s another camp of PvP people, somewhere inbetween the duel style ‘everything should be equal’ camp, and the chaotic camp. Where, at least you get to see your opponent before you get jumped, and you can choose or not choose to put yourself in that camp. It seems like they at least want parts of the world where they can go and get a little bit of that chaotic taste.
I guess that’s all I’m saying: The complaints about it “Not being fair” or “Not being even” makes me think I have a completely different concept and joy of PvP than anyone else.
I get excited when a rogue stabs me in the back while I’m fighting a monster, and I go looking for revenge. When someone corpse camps me, it’s a completely different challenge (where, if they have epic mounts and can track me down, then playing a different character for a few minutes is certainly a solution).
The chaos and imbalance are exactly what PvP is for me. It’s a nice spice to mix in with the completely calculable PvE portion of the game.