Since I’m bored and I want to discuss the genre of game that takes up the bulk of my time, but have no real desire to do iteration number 4e+31 of the “grind” discussion, I throw this out for discussion:
MMO publishers, especially if they want to really capture the “casual mass market”, absolutely need to offer other pricing models than the “all or nothing” $15/month.
Why?
I’m currently paying for 3 MMOs. I’m not currently playing 3 MMOs, of course. I play CoH regularly, EQ regularly 1 day a week, and DAoC whenever neither of those appeal. Since CoH is newer and really seems to have captured me, that means that I haven’t played DAoC in the last month at all. I can handle a month of fees just to avoid the hastle of closing/reopening an account. However, if I don’t burn out on CoH really quickly, I’m going to have to look at closing one of the others down. Not because I literally can’t afford 3, but because my innate sense of frugality dictates that it’s silly to pay for full-time access to something I don’t use anything approximating full time.
However, if I could pay something like $8 (over 50% of the monthly fee) for 40 hours/week (50% of the projected “casual gamer average play time” numbers from EQ), I’d happily keep all three accounts open indefinitely, at most switching whichever game had the “full” account option based on wherever I was drawn at the time.
I don’t know if I’m unusual, but I find it much easier to remain away from these games once I’ve made the initial step. Thus, closing an account down for the first time, even with the idea that “I can always come back, since they don’t delete my characters for X months”, is tantamount to me giving up the game completely. I doubt I’m unique, or even out of the majority on this (although I suppose I could be out of the majority in being willing to play more than one MMO in the first place; I’d argue that this is a pretty strong sign of the fabled golden cash-cow “casual” gamer though).
So, anyone want to comment on why it’s an all or nothing price model on every game, and whether or not this ought to/needs to change as the market space becomes saturated? I can’t think of anyone who would lose out by having a player indefinitely paying $7/month or so, per game, to play 5 different online games, vs. a player playing 1 game a month at $15/month instead.
(Unless, of course, you believe your product is the mythical MMO juggernaut that will make all other MMOs pale in comparison. If you believe this, however, I have some oceanside property near the AZ/NM border I’d like to sell you, since the combination of desert heat and fine sea breeze produces all sorts of lucrative possibilities for increased machine performance.)