Andddddd 2.5 million suckers spent $15 on 3 mediocre maps.

Thanks, consumerism!

I don’t get why this is a bad thing? Are they really that bad, or is this just internet overreaction? Is it the price?

I can’t wait to try the free multiplayer on Steam this weekend, will be awesome.

Overreaction, imo. General overreaction about the game, in fact. You read opinions in big gaming forums and you find people sayind it’s shit, both the campaign and the multiplayer, it’s horrible, the DLC is expensive, etc etc. When in the end it’s not that different from the past (and so much praised) previous CoD MW.
And i am not even a fan of the CoD saga.

Massive overreaction about the game and everything about it. Just absurd. Don’t like the price, don’t buy the maps.

Yep. Anyone still playing MW2 online 6 months after release, that price is worth it for the extra maps.

Because it’s depressing to me that Activision just made nearly $40 million by shitting out two rehashes from a previous game and 3 new maps that really aren’t anything special, and certainly no better designed than a tremendous number of user-created maps that have come in countless FPSs before it.

By locked the system down and exploting customers who know no better, they’ve made more money in a single week than most other developers put together could ever hope to do, and with less effort, and with less-deserving of a product.

Ok yeah, Internet overreaction, got it. So a triple A publisher makes more money and it’s a bad thing? If there is such a strong demand even at this price, as a company it’s their duty to price it that way. They are in the business of making money, not catering to a vocal internet minority.

I’m not the biggest Activision fan either, seeing how they handled the Zampella thing, but you can understand why they priced it this way. Also, saying it’s a “less-deserving of a product” is your personal opinion, and obviously 2.5 million people disagree with you. They had a business opportunity by having the biggest videogame of the generation and banked on it.

Yeah, it’s my personal opinion.
Yeah, I said it’s depressing.
No, I never claimed that they shouldn’t do it.

No, 2.5 million people buying it doesn’t necessarily mean they’re satisfied with it.
No, popularity doesn’t gague deserved success or quality.

Stop confusing disappointment as being a proclamation that they shouldn’t have done what they did.

And before putting words in my mouth, I happen to like Modern Warfare 2. I actually think it’s a pretty great game, and very well-designed. Otherwise I wouldn’t have put at least 20 hours into the multiplayer after beating the campaign. But by no means does my happiness with my birthday gift mean that $5/map is automatically a reasonable price to charge.

not too likely, after trying out MW2 again I realize that footspeed is way too high for me to enjoy the game. Even ignoring the travesty of knifing. If I wanted a game that was that far from realistic I’d play Halo. (and probably will try Halo Reach for my fill). I also don’t think IW does maps nearly as well as Treyarch did so I wouldn’t be getting the map packs. The game is just too much twitch and reaction and not as much tactical which I’m realizing is what I like in games. Starting to miss Rainbow Six: Vegas 1 a bit, it had a good mix for me.

still having a blast in BC2

The notion of “reasonable prices” needs to die in a fucking fire. The reasonableness of a price is measured by one thing, and one thing only - whether or not the product sold. Since $5/map was apparently a good value proposition for a couple million people, it was a reasonable price to charge. Just because John Q. Internet thinks that’s too much doesn’t magically make it unreasonable.

The notion that disappointment in the face of commercial success is “unreasonable” or an “internet overreaction” needs to die.

I know what a map fucking takes to build. I’ve built them. I’ve downloaded hundreds of them for free. Plenty of which were far more creative, well-balanced, and entertaining to play on than any of the maps Infinity Ward has ever charged for.

A “reasonable” price is totally subjective, and I never suggested otherwise. To me, $5/map is not fucking reasonable. It’s an exploitation of ignorant consumers who simply don’t know any better.

That doesn’t mean that Activision and Infinity Ward shouldn’t do it, but it also certainly doesn’t mean I have to like it or accept it.

^ Soooo angry.

I’m back playing this after the Double XP weekend and the new maps.

I hate myself a little bit.

I don’t know if this is the weekend deal or not (hope not), but MW2 is $10 off now.

Or it is people who are paying for something they think is worth the price. What exactly are these consumers ignorant of anyway?

Ugh, come on. I already answered that exact question in the rest of the post you decided not to quote.

No one knows whether something is “worth the price” until after they purchase it. You honestly think that 2.5 million customers instantly means 2.5 million satisfied?

The “ignorance” is unfamiliarity with the actual value of something like a map. In terms of overall game design, multiplayer FPS map design is easily the cheapest, most straightforward part of the entire process.

I’d bet that people who have played Team Fortress 2 endlessly, or Unreal Tournament 2004, would be far less likely to plunk down $15 for 3 friggen maps.

I’d bet that people who have played Team Fortress 2 endlessly, or Unreal Tournament 2004, would be far less likely to plunk down $15 for 3 friggen maps.

No way in hell they will pay $15 for 3 maps, when they can be waiting for the fan-made maps for MW2 with the awesome map editor.

Wait a minute, I don’t think MW2 release a map editor…

Only adding to my disappointment with Activision and/or Infinity Ward deliberately cutting off a way for community-made content to compete with in-house content.

Again, it’s obviously not in their best interest, but the best case for the consumer would be to have these $5 maps compete with community-made maps and see which people go for, pure competetion, instead of locking down your system to monopolize the market.

Suddenly I’m not able to get into any games that are <50ms. It searches for games for a second, but doesn’t even search 100% until it decides to begin searching for <65ms. Sometimes it won’t even find <65ms and goes for <80ms. Before it throws me in a game, I back out and start the search over.

Before it used to easily find 20 games out of 50 that were <50ms everytime. Anyone else having this issue? Perhaps it began with the release of the map pak, not sure.

No, I’ve noticed my search ranges have dropped dramatically, too. Where once I might have found 20 or more possible games in Ground War, now I notice it rarely gets beyond 5 or 6. Maybe they tweaked the netcode?