Ah so it’s not just me. I’ve had some trouble with my router these last few days and thought that that was the reason.

I’m with LMN8R on this one in that I’m “disappointed” with the 2.5mil sales. Don’t imply from that statement that I think it was a bad decision by Activision to put a $15 price tag on it. No, all I’m saying is that I wish more gamers had voted with their wallets and showed Activision that $15 was too much.

Remember the outrage four years ago when Bethesda released the horse armor for $2.50 on XBL? Everyone was up-in-arms about paying that for a skin and the gaming press was telling gamers that they needed to realize they were setting the tone for the future of DLC pricing. Well, that hasn’t changed. The fact that 2.5mil gamers just told Activision that $15 is an acceptable price for three maps is very disappointing to me because I don’t think it is a fair price and didn’t buy the DLC.

The affect that these 2.5mil gamers have had on the DLC marketplace is that $15 is now going to be seen as the new standard. That is a bad thing for gamers because these companies will never see a ceiling. They are never satisfied with ‘enough’ and are always going to push prices to see what they can get away with. So how long before the next $5 bump? Is it hard to imagine the first Halo Reach map pack priced at $20? Will that be the point where gamers say no?

I’m truly addicted to MW2 and it’s an addiction I’d like to break because the game frustrates me at times and the fun hasn’t been increased all that much with the new maps. I won’t be buying the next maps and also LOL when it’s suggested that the next COD will be subscription based.

As I say before, I think the series has reached its peak and now on the way down.

I still love this game and am mildly addicted to it. However, my interest is starting to wane a little-my goal was 10th prestige, but I just do not have the time to do it, and realizing that has kind of bummed me out.

And then the map pack, which I was really looking forward to, disappointed me. I don’t, unlike some of our more hysterical comrades here, care too much about the price. It’s just that the maps didn’t “stimulate” much. The two COD4 maps are utterly awful. They are not designed for MW2, the guns, the range, the sniper rifles, dear god in heaven the EXPLOSIVES.

If you play a game of crash against a team of people that isn’t DC’ing you all the time, well, they haven’t learned the tricks of the map. You can spawn CRUSH a team at A in domination with OMA-DC. It’s absolutely DISGUSTING how bad it is, and how completely inappropriate that map is for the way the game/perks work now. Overgrown is just as bad, but for different reasons (spawns, grossly unbalanced domination points, etc).

Bailout is an awful, awful map. I really like Salvage, and I actually quite like Storm. So that is two maps that I don’t see that often that I like, which makes me think in the end the map pack wasn’t worth it.

The biggest problem? As it has been since day 1, the community. Jesus christ the community is awful. People are just so…I don’t know what the word is…terrible when they figure out a way to abuse something to make it not fun. I’m a pretty damn solid player, I’m not complaining because this affects my ability to kill people. I’m complaining because it makes things not fun.

Just constant commando, DC or DC+OMA, or noob tube+scav, shotgun secondary everywhere, all the time. Marathon and or lightweight goes through claymores, corner hit detection, kids jtagging still with all-thermal, nuke care package glitch, AC-130 care package glitch, aimhack, 4 perks hack, etc.

What is wrong with people. And why is it going to take Treyarch making the next game and changing all this to fix it. Why can’t infinity ward RESPOND to the issues with their game?

Oh, also, just in case we have a lurker-still waiting on those web stats that you promised that Treyarch did 3 years ago IW. Just, you know, in case you cared.

heh, he said ‘mildly’

I think you hit upon the biggest problem. That’s precisely why I knew I wanted to buy MW2 on Day 1. Just like with CoD4, the multiplayer is such a blast and incredible experience when everyone and their younger brother is online and learning how to play. Everyone is experimenting, trying different things, learning a new system. And you’re learning too. It’s a different collective atmosphere.

Eventually the people who remain after a few months are the ones who are set in their ways. They know what works for them, and they do it repeatedly. Whatever exploit or technique they can get away with, they’ll do. Whatever is easiest, that’s what you’ll see the most. That’s what killed CoD4 for me. It was different for me with CoD:WaW. I bought that one late. So by the time I started leveling up, I felt like it was already too late. People were already in that stage of what’s easiest, and weren’t experimenting anymore, and as a newcomer that was really aggravating.

So for me, the best way to experience these games is to buy them at launch, play the hell out of them every Friday night with my friends, and then move on to the next game and learn another new system. What’s important to me is that I had a blast moving up the ranks in Modern Warfare 2, trying different builds, trying different techniques, ways of playing. I love their system of allowing perks and weapons together to form classes instead of actually having classes. But yeah, it’s time to move on.

All regular editions of MW2 on sale at Fry’s this weekend: $40. Might be the cheapest you can find it for awhile given the way MW went.

— Alan

Fans make Modern Warfare 2 movie for $209.42.

I agree when it comes to glitches & hacks, but not when it comes to any of the things that are just part of the game (DC, DC+OMA, noob+scav, shotgun, etc). That’s all just part of the game, IMO, no matter how annoyed I am when a marathon+lightweight+commando guy runs up and stabs me in the face.

Pretty much any build you make you can find at least some subgroup of people that think your build is “totally gay”, but that’s just bullshit, the game is balanced to the point where every annoying build has downsides that aren’t discussed when talking about how “gay” they are, and they all have counterbuilds you can use to counteract them.

Very nice. I enjoyed that.

The knife monkeys zipping around at Mach 2 are annoying as stapling your tongue to your tits, but I don’t blame the players for it, I blame Infinity Ward.

I played CoD 4 almost every day from release until MW2 launched. Then I played MW2 almost every day until, last week, my wife gave me a copy of Bad Company 2. Now, MW2 feels cartoony and pointless; it feels like Quake only without the faux-medieval charm. Which is a bit of a drag, 'cos I really loved that game. But after BC2’s objective- and team-based gameplay, large maps, and destructible bits and bobs, I’m having a hard time stepping back into the methamphetamine meat grinder of a MW2 round.

Actually, that was pretty cool. I think it was wise of them to zero in on the “buddy team” missions, as those were both the strongest part of the SP and allowed for a small cast.

In other news, I’m going to check out steam’s free weekend, though mostly the only reasons I want to play MW2 are the SP and the co-op mode.

Ok, we played again tonight, and I take back everything I said. All the games we had tonight were great. I didn’t encounter any weird exploits or idiotic people. We just had a blast. And after playing Bad Company 2 for the last few weeks, it felt sooooooo good to have the killcam again. Did Infinity Ward come up with that back when they weren’t IW yet? In MoH:Allied Assault, right? That’s one of my favorite features in multiplayer games, I think. So good. And I don’t miss it until it’s taken away from me, like in Battlefield.

Ok so I played this during the free Steam weekend and ending up buying it.

How much cheating and aim-botting is actually going on and how much of it is just people complaining about it? What’s with the people complaining in general? There seems to be an order of magnitude more complaining going on in this game than in BFBC2.

There’s also an order of magnitude more people playing MW2 than BC2. I think it was Rock8 who said, and I agree that at this point most people simply do what is the absolute easiest way for them to get a lot of kills. A lot of the time they are well within the game design, but if they have to exploit to stay on top they will.

Agreed. I use my asshole class almost exclusively these days (ACR w/grenade launcher and One Man Army/Danger Close) because it’s the most efficient way for me to rack up kills in the game modes i play. It’s not pretty but it works for me, although i realize that i am not the worlds most popular player these days.

I don’t see this as much of a problem, unless you really want to play your own style and still get the most kills in any game. The only problem I can see for some is that to get OMA, danger close and ACR (to use the latest example) you have to grind up to lvl48 (i think?). On the other hand, you can always equip the copycat death streak.

You can have variations on this class based on weapon preference. If you exchange OMA for Scavenger then you can have it from level 33 (Scavenger/Danger Close). I played with a Scar/Scavenger/Danger Close combo until i got OMA and the ACR.

It seems like it is a bit of a problem if pretty much everyone agrees one specific type of loadout is the most powerful. Why have other options if they are not as useful?

True, but my thought were more on that almost everyone can play with this setup, or variations of it (as Juste points out above), but they don’t. I still die to bullets most of the time I play.