I’ve been pretty hesitant to pick up Rise. I really enjoyed Monster Hunter World (the first in the series I had played) but by the time I was done I felt I was done. I had explored what I wanted to explore build-wise and I felt like I would need something new to get back into it. I wasn’t sure if Rise was going to be it, seeing it more of the same but on Switch this time around.
I ended up picking it up during the Steam summer sale but didn’t get around to playing it until last week. I’m happy that my concerns with it not offering enough new and shiny were misplaced. I’m really enjoying the hell out of this one and prefer it over World.
My experience with the Clutch Claw went from hate–>love–>hate as it became so core to the hunts and I was worried the wirebug was going to continue that trend. The clutch claw felt… I don’t know, forced is the word that comes to mind. It felt like a tacked on gimmick but one that was mandatory to really excel. It was like making a dish and adding too much of one flavor where it started overpowering everything else and making it unpleasant.
The wirebug feels so much more integrated into the weapons and combat than the clutch claw did for me. They moves feel like an extension of the weapons rather than something that is bolted on alongside them. The mobility also feels really great and I absolutely love the switch skills. For a gamer primarily motivated by tinkering with builds, those are a fantastic addition for me.
In World I started with Insect Glaive and then ended up playing most of HR and all of Iceborne with the Gunlance with a smattering of bowguns. In Rise I went back to IG and I just absolutely love what they’ve done with it. The Kinsects are so much cooler now and give so many awesome build options especially with Sunbreak. Sunbreak skills like Kinsect Slash feel friggin’ fantastic once I got the hang of it. Aerial combat has never felt so good, but now I’m playing around with Powder Vortex bugs and am feeling more like a mage. So many different varieties of playstyles all just within IG!
I’m up to MR4 now and am getting stomped by the urgent quest monster that I need to beat to progress to MR5. I can’t recall his name, but damn he’s whopped us hard in my two tries. With the IG I’ve been pretty good in terms of keeping alive but I’m struggling to apply good damage consistently. As the fight stretches a bit, the pubs cart multiple times. I might have to try solo (not that I’ll have any better luck!) or go with some friends and see if I can beat it that way. This is the first real obstacle I’ve encountered, so it’s fun getting stymied and being forced to tweak my build and/or git gud.
Now isn’t the time given that I’m facing a real tough fight for me, but I’m finally getting an itch to try other weapons out. Do i go back to my trusty Gunlance or save it for the next MH game? Maybe finally learn how to play the Charge Blade? Although weapons that require setup for your big hits frustrate me when MR monsters tend to act like a bunch of meth addicts zipping constantly from one end of the field to the other…