Monster Slayers - a Deck Building Roguelike

Unfotunately, I don’t remember. I forgot about that connection. That would be a good example of playing smarter.

Patch Notes:

v1.0.5

  • Nerfed enemy AP to start at a more reasonable value
  • Nerfed Green Dragon’s initial poison stack and starting mana for all Dragons
  • Added ‘Legendary Mode’ for those who want a much tougher challenge: this is optional at character creation that appears once you beat the game at least once, and makes the following changes:
    i) no hp boost from armor/accessories
    ii) an additional secret boss after the Harbinger
    iii) equipped items are permanently lost on death
  • Added new achievement for Legendary Mode completion
  • Fixed a recursive bug with multiple opposing “Enough!” cards in play

Is there any chance you could add an option to the game that skips the walking animations that occur when traveling to a new map location - assuming you aren’t using that time to do needed things in the background. It would save a bunch of playing time during a game.

I was reading somewhere that Monster Slayers is based off a game from 2010, not sure if it was a deckbuilder or not but it’s possible Dream Quest wasn’t the first. I really like both games, but the presentation of MS definitely helps it overall even though DQ probably is the better gameplay.

It took longer than the rogue, but I finally beat the harbinger with the ranger. Now on to the knight!

I won my first try on Legendary (also my first try with a cleric). It’s certainly more interesting with the half-as-high life totals, and I like the new final boss.

On starting my next game, I appear to have duplicates of the equipment I used in my last run. Might be a bug.

Granted I have a ton of upgrades at this point, but I won with pretty little resistance as the knight. With my equipment and cards I could really rack up the block number and action points and card draws. It was a good time. The harbinger actually did get me down in health and I had to make use of all my companion skills - so that battle did get a little worrisome.

confirmed. Unfortunately I can’t figure out a way to use Snipping Tool with the game, but it actually just filled my inventory with copies of my last-used set of equipment - I have three sets of it now.

I think mage might be the most RNG-dependent class in the game. You really have to have the right equipment and come across the right payload/draw balance to consistently make long runs.

One thing I didn’t understand: I had gotten that amazing piece of gear with the Mage in v1.02, that allowed me to draw card for using Mana charge (cheat-mode!), but upon dying, I lost it.

You shouldn’t lose gear when you die, but the way the game works, on death your character drops what they are wearing then it is picked back up. If you exit out too fast, it might not have been picked up. It only takes a couple seconds I think.

Ah dang: I am clicking so compulsively, I have been known to choose the gold reward as a mistake on level ups!

Iirc, the items will pop up at the top of the screen, so keep an eye out.

This is the wackest shit ever.

I can’t tell if I like this game or not.

It’s come up a few times, so I wouldn’t be surprised if he tried to find another way, but there’s no need to be disrespectful. It’s a fantastic game made by one guy.

For what it’s worth, effects do stack. I’m gaining 3 block per card played from a combination of three items that each give me +1 block.

However, there seems to be some sort of undocumented (?) limitation on card draws, I have equipped two items that give me a card draw when I play a mana charge. Which works as expected. I play a mana charge and draw two cards. But for any additional mana charges I play, I only draw one card. Foul! Probably a balancing thing, as these decks are a bit small for that kind of ongoing chain, as we saw with the rogue’s chain cards.

-Tom

There is some wanky stuff going on with cards drawing. There is this one mana spell that let you redraw your current hand size+1 cards if you play it as your first card, but initial draws bonii and others don’t seem to affect it, while others may be (I think of the extra draws you got from an action of your opponent, for instance, but I might be wrong).

I think this is very true. I beat the Harbinger after only a few tries with the rogue but with the mage it took me many tries and I finally just beat him last night. I got lucky and got 2 mana reversal cards and two regen cards. I also took the alter blessing that gives you a level-up of every card in your deck at the cost of no more mana regen.

Speaking of the alters, I think they’re pretty underwhelming currently. The blessing above is the only one I will ever even consider. I think all the other blessings are pretty much terrible deals. Is it just me?

Also, does anyone else avoid Rhino champions like the plague? They have killed me so many times on good runs. Now I just avoid them if I can. They’re tougher than the bosses in my opinion.

This game is a very good match for the type of games I like to play. I guess that explains why I’ve been playing it compulsively. It’s very fun. I do wish I could play with sound turned on though. I hope that sound volume feature is coming in an update pretty soon.

I’ll take basically any altar with the ‘level up every card’ blessing.

The menu music also really reminds me of Silent Hunter IV, for some reason.

@nerdook: ran into this just now. Couldn’t upload the snap on Steam, as the application had crashed.