Umbra, got the double gorge artifact, a deepgorger, multistrike, and grovel super early. Started with 2x making of a morsel. Got holdover on a grovel, duplicated it, and then later on got mitosis and put holdover on that too. 7 good morsels a turn, minimum (after the first couple of turns). Was able to get my deck down to 19 cards and took bonus draw, to maximize setup speed.
Just goes to show how much luck plays a role. By the end of the seraph fight I had two units capable of doing over 1000/turn. I then beat Seraph without either having to fight… Crazy overkill. If I’d been smarter with my DD I might have been able to kill seraph before he even attacked, but I wasn’t really paying attention.
@Hereafter now jeebus, how the heck did you get this score?
I confess to chasing it, which is kinda fun. I speculate that it must have included . . .
A perfect or near perfect run with no damage to the heart-thingy
Opt-in to all the optional stage challenges
3-turn rush bonuses i.e. killing the mini-bosses on the bottom floor
Maybe you also took out the Last Divinity early in the turn order? Maybe a big gold coin horde leftover?
I suck at this game lol, still enjoying it though.
I just tried a Build with the Demon Queen, based around exploding imps. She can blow up imps after every turn. It was going well until I hit a boss with multi strike and 500hp.
@Hereafter this was not easy . . . took me about 20 runs! Your turn? :-P
I managed it using Melting Remnant as the primary, Hellhorned as the secondary, and my champion was the type that reformed 2 units every turn and added +damage to them.
Keys to high score were getting two of the Remnant units that give +5 gold per death on the floor fairly early, which gave lots of cash. I spent the shards up to 205, and this each shard point is worth 40 points at the end of the run. I had a trio of heavily buffed Draff units (they start at 2x10 attack, 5 health) that I was continually reforming, and Imps that applied 5 rage, and very late, picked up a Transcendimp. This combination let me apply 1000 damage+ to the Divinity per turn once it got rolling, and I got a 4 turn boss rush.
Also, this score required very stage to be perfect, no damage taken, every bonus taken, and every boss finished with at least a 3-turn rush.
hehe, I think it is true that the initial challenge level of Monster Train is significantly below the challenge level of Slay the Spire, and there is an even bigger delta at the max Covenant vs max Ascension level.
There are people with a record of 50+ successive max Covenant runs in Monster Train, using random starts. I cannot imagine the same being possible with Slay the Spire. I have a decent share of wins against the Heart, but I failed more times than I succeeded against it, and failed within runs before reaching it quite often playing at max Ascension.
The Prince is considered one of the worse heroes :). The Awaken is one of the top 3 race. They have a simple way to win. You have to work a little bit to stop any leaks early but winning with them boils down to this:
The hellhorned are much more forgiving early, and I think less dependant on unlocked cards. I had the same experience, and leaned on the hellhorned heavily for the first 10 covenants or so. But at the highed difficulties, where you need to invest in your uber-scaling strategy and basically nothing else, they fall a bit short.
The top 3 in terms of strength are the Awoken, Hellhorned and Melting. Going full Imp or Armor buffing is incredibly strong, the problem is learning how not to lose the early game.
Yup, I doubt any deckbuilder will top this game in the near future.
Little Fade seems completely broken. Think I got up to covenant 8 before suffering my first loss, and that may have just been bad RNG. Though I’m still trying to figure out which clan is the best complement to Melting. Feels like Awoken or Umbra, but I’m not sure.