Yea I just had a rather unfun game. First Ill say I have only played about 20 games, so I am not sure about my economy yet. However, by the time I got age 3, one guy had…
The imperial age…
Spies…
A port blockade.
That is some kind of ninja teching there. I have no idea how he could do it. I mean I was struggling for gold, there was no way for me to even think about the imperial age let alone the super expensive blockades AND spies.
I looked at the end techs, some of them are nice, some of them are not. Still my opinon has not changed about leveling up cities and the crap cards. I am still playing this trying to find a deeper dimension to it, however I have a feeling there isn’t anything to find. Its the same old crap, so far…
Crank out villages, tech up and just start pumping out the units like crazy. Who ever masters the first two wins. At least in C&C generals it seemed that it wasn’t all a zerg fest which is the ONLY thing AoE III is about, or so far it seems to be that way.
Another minor issue is why are defenses so damm weak in this game? Walls that can easly be shot down by redcoats (or whatever the english guys are). Or calvary with swords whacking down a stone wall. Its just plain stupid. Walls should be completly immune to all damage EXCEPT from artillery. Yea I know no RTS games does that, though they should (hint developers reading this). But it seems that in AoE III the walls and gates are made out of cardboard.
Also, what the hell is the point of forts? I know what they are supposed to represent, a strong point of fortification. However they are anything but that. Thier guns are hardly impressive. I think I had 15 grenaders take down a fort once with no other help. I lost like 2 gernade guys I think. LAME,
What forts should be, is a bastion of protection. Taking one should be very hard which adds great value to stategic placement. They should have thier own garrison of units that auto defend it. 20 calvary, 20 infantry, 20 ranged attacks. Basically one group of 20 of each type and counter type. Then if the fort is attacked or an enemy gets in range, these guys pop out and attack what they are good at attacking, like the calvary should head strait for any artillery attacking the fort. These troops regenerate at noramal build rates only when the fort is not in combat. Addtionally the fort should rain down arrows and have a few heavy duty battle engines on them. Now that would make a force to be reconded with. The big disadvatge is the fort can never move, so place it wisely. Right now all forts are just some XP and a minor inconvience. I think for mortas will kill a fort in 3 volleys.