The vital mods I have include Merkin’s Multi-mod, which includes changes
to movement speed, encumbrance limits, underwater time and rate of
fire with bows. There are others, but I only kept the bits I needed;
each of these is a separate modfile.
I also use a regeneration booster mod, Real Signposts (best graphical
mod/fix ever - why did the game insist on you mousing over signs, damn
it?) and a mod you will really love…the cliffracer remover.
The last mod also puts a note in the game about the Anti-Cliffracer Front,
or something like that :)
The nice-to-have mods are:
Animal Realism (some animals simply won’t attack, others will gain a
survival instinct - especially nice if you elect to not remove cliffracers)
Balmora Guild Door - adds a door between the mage and fighter guilds
(you’ll soon learn to love it)
Damage Report - displays a hovering description of the target’s current
state of health (lightly injured, near death etc.)
Morrowind Sound Enhancer - replaces some sounds with enhanced/
mixed sounds (for example moans and clangs when you hit metallic foes)
I also have one cheat-mod: It adds an item in a room guarded by a nasty
demon. You can’t possibly beat it at level 1, so you have to suffer a bit
first. This item, when worn, regenerates mana really fast. You’ll have to
wait about 5-10 seconds to refill, but it’s close enough to instant to make
maigc an enjoyment to use.
Also, I added a house right in Seyda Need that I found somewhere.
Locked boxes exist to pick when you have the skill, and a magic door
leads you straight to Balmora. I’m thinking of making a more optimised
little hut like this, as it’s in three separate maps. Too much walking :)