Mortal Kombat 11 - Boonality!

The Dev team posted some info for upcoming patches/updates:

Summary

Hello all,

First, we wanted to say thank you all for your feedback on Mortal Kombat 11 so far. We’re dedicated to bringing you the best experience possible and working to get the latest updates and patches live across all platforms.

We’re aware of the difficulty issues in Towers of Time, and while we’ve made some changes, rest assured there are more on the way. To help you along your way, everyone will receive:

· 500,000 Koins

· 500 Hearts
· 1,000 Soul Fragments
· 1,000 Time Krystals

We’ve broken down the updates coming to each platform below. As always, if you’re experiencing issues, please send a ticket to our CS team at https://support.wbgames.com/hc/en-us. Thank you for being a part of the Mortal Kombat Kommunity!

PS4/Xbox:

We’re aiming to release the patch early next week. This patch will include:

· Reduce AI difficulty · Increased Kurrency rewards in Towers of Time · Thank you gift (500,000 Koins, 500 Hearts, 1,000 Soul Fragments and 1,000 Time Krystals)

Switch:

For the Nintendo Switch, we have two patches in progress. We’re aiming to have the first patch in this series released in the next day or two.

· Character tuning to reduce difficulty in Towers of Time · Reduce AI health to reduce difficulty in Towers of Time · Reduce effects and frequency of most difficult modifiers in Towers of Time · Overall improvements to stability

The second patch is in progress and we’ll let you know as soon as we have a release date. This update will include:

· Reduce AI difficulty · Increased Kurrency rewards in Towers of Time · Thank you gift (500,000 Koins, 500 Hearts, 1,000 Soul Fragments and 1,000 Time Krystals)

PC:

For PC, we have two patches in progress. We’re aiming to have the first patch in the series released in the next day or two. This patch will include:

· Character tuning to reduce difficulty in Towers of Time

· Reduce AI health to reduce difficulty in Towers of Time

· Reduce effects and frequency of most difficult modifiers in Towers of Time

· Updates to character move values

· Overall improvements to stability, including crash fixes in menus and navigating UI

· Fixed a problem where the game would not load using certain keyboard configurations

· Fixed a problem where the game would not load due to non-English characters in the Windows user name

We’re aiming to release the next patch in the series early next week. This patch will include:

· Reduce AI difficulty · Increased Kurrency rewards in Towers of Time

· Thank you gift (500,000 Koins, 500 Hearts, 1,000 Soul Fragments and 1,000 Time Krystals)

PS4/Xbox will get the patch early next week.
PC should get one in the next day or two then another next week.

That’s some grim reading.

It’s like the poor people who work on filtering disturbing images or videos from Facebook or Youtube, except way worse. At least in those cases all you’re trying to do is determine as quickly as possible whether the content is inappropriate, rather than examine every minute detail of it. And there’s some sort of meaning to the work, since it’s at least protecting other people from that content.

Not sure a cartoon game is worse in this case… but whatevs.

Cartoon game?

Full roster from the Kombat pack leaked. I think I am most excited about Spawn…whom is the last to release sadly.

Some good analysis:

More story mode DLC!

Some nice additional content for the base game too, even if you don’t buy the expansion.

EVO went to an all-online event this year, and with Japanese games largely being unable to make competent netcode, the entire roster is American games now.

MK got returned to the lineup, alongside Killer Instinct (which I consider to be the best overall package in the fighting game market this generation), Skullgirls, and Them’s Fighting Herds (a reskinned My Little Pony fighter with reskinned designs made by Lauren Faust)

I’m not bothering, as online tournies tend to be miserable experiences, but I’m glad the community finally did a stand towards inferior Japanese netcode. Even the Japanese community is angry now since their arcades shut down and now they have to deal with their inferior netplay.

I did not realize there were Mortal Kombats after the first.

Cool.

The resting animations are kind of mesmerizing.

I don’t know what the point of the stance switch button is.

9:36 killed me

Just to be clear that is MKX, not the current MK11. Lots of folks disliked the animations.

Stance switch is used for some character’s advanced move sets.

The animations in MK11 are a bit better, but still way below the standards of every other major game in the genre.

This is the video for 11 I meant to share originally: