Ugh, so here we are. I can’t (re)play Demon’s Souls because I can’t find a PS5, so we’ll have to go through the bargain bin.
Mortal Shell is, ehh… okay?
I absolutely hated it at first, but once I “got it” I warmed up a bit. The armors are awesome. Hardening is a cool mechanic, but the game doesn’t do that good a job at telling you how it works.
Basically, you can harden during any action and you stay frozen for as long as you want until you get hit. Your action will then complete and you’ll still be invincible while the animation finishes. In practice, you can queue up a heavy attack, harden and wait, then the enemy will get hit upon attacking you, then you roll away. It’s a foolproof plan for about 90% of fights. Once you understand that, it’s kinda easy.
Despite the above reviews, I wouldn’t call the game elegant. The starting area is a murky mess that takes hours to mentally map despite not being that big.The game is very dark too and when I increase the brightness, the game re-changes the setting every few minutes (screw you, says the game! It’s inky black or nothing!). One area is bigger than the rest of the entire game combined. It doesn’t make sense from a design perspective.
Mortal Shell kinda ticks all the basic boxes of a soulslike, the combat works fine once you adjust to it, but it has very few secrets, build options, exploration, quests, etc. Honestly, I don’t see why you’d play this instead of better “knockoffs” like Nioh or The Surge. The only reason I’d recommend it is because it’s short. I can see an experienced player beating the game in a few hours, nevermind what the speedrunners could do. So if you want to break your balls and git gud, but not for too long, I guess this is the game for you?
So… beating the game in one-hit kill mode is a thing. It seems kinda doable, but I’m not sure I have the patience for that. :-/