Mount & Blade: Bannerlord

A new blog entry, about quests
https://www.taleworlds.com/en/Games/Bannerlord/Blog/17

As an example, when you go to a town to recruit soldiers, instead of simply receiving a number of local recruits, the town’s NPCs act as recruiting agents, or middle men, through whom you receive a supply of troops. The higher your relation with a specific NPC, the greater the number of soldiers they will make available to you.
This places inherent value on your relationship with a specific NPC, giving you a reason to complete quests for them, and enhance your capacity to recruit soldiers quickly, from a single location. Consider, also, the way this invests you in an NPC’s safety and well-being; when that NPC is at risk, so too is your supply of soldiers.

when a character in a town tasks you with clearing out some thugs, who are occupying a local alley, upon meeting the gang, you are presented with a counter offer: go back to the quest-giver, extort money out of them for questioning the gang’s >authority and keep the profits for yourself. You can even clear out the thugs, as requested but instead of handing control back to the townsfolk, install your own men in the alley and begin a new criminal operation.