Part three: noun dual-classes to Card Dealer.
Something I neglected to mention before - I did a lot of market research before I got started, and kept on doing market research the entire time I was in business. Market research meaning, in this case, visiting as many stores as I could find and seeing what products they were moving, and at what prices.
I soon realized the Overstreet price guide I was initially using was all but useless in predicting current customer demand. In fact, I remember one of their issues contained a letter from the editor essentially stating they would never value issues less than a year old more than cover price, and that the whole market was being ridiculous about it. So when an upstart price guide/preview/hype magazine called Wizard burst onto the scene, and made current issue prices their focus, it soon became the magazine of choice and nearly drove Overstreet out of business. Eventually, Overstreet magazine relented and started to mirror current hot prices in their guides, but it was too late. The damage had been done. Such was the power of the speculator market.
I also learned that often price guides were of no use at all in predicting regional trends. Sure, Wizard was great at showing national averages, but a dealer still had to take into account local preferences (such as Sandman’s popularity in Seattle during the goth scene of the early '90s).
Back to the story.
Now, the non-sports card market was almost entirely foreign to me. The only cards I’ve ever purchased prior to the X-Men cards were Star Wars cards put out by Topps in the '70s. But after witnessing the success of the X-Men cards, I decided I’d better start branching out into non-sports cards, and fast. IIRC, my initial card inventory consisted of Marvel Universe 1 and 2, the X-men series I mentioned yesterday, and Star Trek 25th Anniversary. Somewhere during this period DC Cosmic Cards were released.
After seeing most people were only selling boxes and packs, I thought I’d carve a niche by actually opening the darn things and selling sets and chase cards. So I bought a glass case, bought some plastic boxes and card protectors from a sports card dealer, and set to work incorporating cards into my display.
A brief explanation for non-collectors. A “set” usually consists of the basic common card set, usually 90-100 cards, depending on the publisher and series. A typical box of non-sports cards tended to yield 1-3 sets, again, totally depending on the publisher. Occasionally, some printing snafu would make sets nigh impossible to complete, and in these cases sets would end up being worth more than chase cards. A “chase card” is usually a subseries of a higher quality card with a gimmick effect, like a hologram, that can only be completed by buying multiple card boxes or trading for them. For example, the Star Trek 25th anniversary series had a two-hologram subset, but the holograms were only available one per case. Sports card dealers generally regarded non-sports cards as a nuisance contaminating their own hobby, with the exception of the Comic Ball series, featuring Looney Tunes characters playing sports. Most would change their minds later, as I’ll explain.
Meanwhile, Capital and Diamond began offering more non-sports cards products through their catalogs. Comic Images started offering various series featuring known artists fantasy and science fiction artists. FPG also started doing the same for less obscure artists, such as Larry Elmore or Joe Jusko. My inventory was growing and pretty soon I had one of the largest non-sports card inventories at comic shows. The line was blurring.
Comics, meanwhile, were still out of control. Rob Liefeld issues of New Mutants continued to command big dollars, despite their horrible art. New Image comics were all popular and selling well, despite being complete and utter crap. (Yes, even Spawn, and I stand by that opinion.) Other independent comic publishers were really growing popular. Dark Horse, having been around for a few years publishing Cheval Noir and other arty books, started churning out multiple books based on the Terminator, Aliens, Predator and Star Wars movie licenses. Fans went nuts. Valiant started by releasing updated versions of obscure Gold Key comics like Solar and Magnus Robot Fighter (kinda like what DC did with Blue Beetle and Captain Atom from Charleton) but soon expanded their universe with their own properties. I already mentioned Harbinger. X-O Manowar, Rai and Shadowman were close behind, and just as popular. I was ignoring 90-95% of Marvel and DC’s line and just selling the hot books, and the occasional silver age book.
Valiant books were just insane. Being a brand new comic universe, new characters were introduced every issue. New comics soon doubled in price just because it had the first appearance of a minor character. Even old issues of Magnus Robot Fighter, previously ignored and looked down upon, were flying off shelves. Image comics were popular just because they were Image comics. Early image was staffed by folks who knew how to draw, but not how to run a business. Early issues were often ridiculously late and even more poorly drawn then usual. But people still bought them. I didn’t understand it, I just sold them.
I very clearly remember the beginning of the end. It was at a comic show in Portland, hosted by Dark Horse Comics. For months, collectors were trying to find a copy of Magnus Robot Fighter #12, the first appearance of Turok. The reason being, Valiant was about to launch Turok’s own comic book, and investors and speculators were looking for copies before it came out. What they didn’t know is that most dealers HAD multiple copies of it, but were hording their copies until Turok #1 came out so they could sell it for big bucks. Not me, though - it just didn’t feel like a good bet.
So anyway, this show happened to come out right after Turok #1 was released, and the joint was practically littered with copies of Magnus #12, all having magically materialized from various inventories. One dealer had rented a table just so he could sell his two long boxes full of Magnus #12. Turok was all over the damn place. And not a single dealer sold a single copy. The investors had totally vanished from the scene. The worm had turned, and comics fans were pissed off.
Comics collectors were finally mad at Marvel for churning out garbage for the past few years. They were mad at Dark Horse for never making an issue #5; all of their movie comics were four-issue miniseries, the logic being that #1 issues sell better. They were made at Image for producing comics based solely on their namesake - image. They were mad at Valiant for lying to them about their collectibility, which was untrue - Valiant never tried to do anything but make good comics. The rumor of collectibility was a misguided self-fufilling prophecy. But Valiant felt the pain just the same.
I still had plenty of comics, but I had stopped buying new books from distributors at this point. It was easier to buy new comics from dealers dumping below their cost, and used books from collectors looking for extra cash. So I had very little liability, but a lot of folks were not so fortunate. I remember one well-dressed dealer wearing a tie who was practically in tears by the end of the Dark Horse show. He didn’t sell a single comic; he had a table full of nothing but recent Valiant books, and collectors already owned multiple duplicates of each issue. There was no-one to sell them to.
I was still selling plenty of cards though, and by this time Skybox, Topps and Upper Deck started getting into the game. These three companies were staples of the sports card industry but knew money when they saw it. Impel, the company that made all the Marvel, DC and Star Trek cards I mentioned earlier, went belly-up and lost the Star Trek and Marvel licenses to Skybox, who were much more successful with it. Topps came out with quite a few movie card sets, as I later learned they had been doing so for decades.
Upper Deck, well… they tried. I’ll get into their disasters next time.