NEUROSHIMA HEX BOOTCAMP

Alright! So you want to learn how to hex? OK! It will seem easy once we wrap that noggin around the basic game concepts that make NH so great :D

GOAL OF THE GAME
The goal is easy! You want your HQ to take less damage than the HQ’s of your opponent! The game lasts for as long as everyone’s tiles last. As soon as someone plays their last tile, the last round begins. The other players get one last turn to play, and then a final battle starts!

HOW DO YOU DEAL DAMAGE??

Each army is unique and may have something that doesn’t necessarily fit this mold but in general, there are 3 types of tiles in a “deck”

[B]- Units

  • Actions
  • Modules[/B]

UNITS are what you will use to smash your opponents teeth in. They all have 2 important features.

  • Initiative # (this is how fast they attack. Higher is better)
  • Attack symbols (short or long triangles that show the side they attack, and how many damage they will deal)

Initiative matters when a battle begins. During the battle, the highest initiatives (normally 3) attack first, and all at the same time. After anything fatally damaged is removed (normally, one hit is fatal), the next highest Initiative attacks.
This continues until the HQ’s attack on initiative 0.

Attack Symbols show what direction each tile attacks in, how far they can hit, and how many hits they will deal. There are 2 lengths of triangles to show attack. The short ones are melee and the long ones are ranged. I’m sure you can figure that a melee attack only hits the space directly in front of the triangle, while ranged will shoot along the “lane” until it hits an enemy unit or HQ. The number of triangles is what tells you the amount of damage. 3 triangles all tucked along one face means that unit hits three times in that direction during his initiative.

ACTIONS
Where units would be placed on the board and attack later, Actions are instant. If you use a move tile, you immediately get to move and/or rotate one of your tiles. If you use a Battle tile, the battle starts immediatly.

MODULES
these guys don’t activate during any specific initiative; They are always on. If your module points at a friendly unit, that unit gets the bonus from the module. Bonuses can be

+1 to melee damage
+1 to ranged damage
+1 to inititive
+medic

There are more beyond these, but these are the ones you will see most often. They all do exactly what the module symbols show except for the medic modules. If a unit has a medic attached to him and takes damage, the medic takes the damage instead. It’s a good way to make a slower unit survive a faster unit’s attack.

BUT WAIT!
One last important detail is that each HQ normally gives a bonus to any friendly units adjacent to it! For example, the Borgo HQ (the blue army) gives +1 initiative to any friendly units touching the base. This makes these guys fast, and let’s them hit before the opponents units get a chance to!

Phew! Hope that helps. Any questions?

There is much more to the game still, especially since each army is unique. If you hit any spots that seem confusing, just ask us :)

@soondifferent don’t worry about it! Just pop into the match every so often so it doesn’t time out :D

I guess deanco moved on.

What you did will live forever in the FAQ!

I have one last game (vs annie) that is almost over, and I don’t think that Pal is going to play any more. So we are almost finished! Does anyone else have games under way that they are hoping to finish up before the playoffs?

PAL is not going to play any more! Say it ain’t so. He was brilliant if a little too methodical and stodgy, and nowhere near as funny (looking) as Clyve.

I was busy! I’m in for the next go-round.

I’m only going to let this statement slide if you come back :I

I’m playing Annie as well, Dave. It isn’t looking good for me but the game is only 1/2 way over.

Sorry for my poor showing this month. I had a game with Sotnik time out and then was at Gencon for a week. I’ll be back with a vengeance for MP9.

What if we were to just let clyve be champion of Melting Pot 8? No one else is even close to his 8 points, and he didn’t lose a game (for the first time in Melting Pot history).

Maybe clyve wouldn’t accept such a thing, though!

That would just cheat clyve out of another game;) I’m 100% behind the idea of recognizing his streak. He is quite an amazing player.

I really don’t like the idea but I do like the idea of euthanizing a dying MP to start a new one! I guess I’ll reluctantly accept :/

Aw thanks Jay :) you guys are the sweetest :3

I think I will move Neuroshima Hex to the leaguelet thread so that people who want to play can play as quickly or slowly as they want. Any squawks? (We can re-form the league when the new edition comes out on iOS.)

Makes me sad all over.

I need a reason to go over there anyway.

Don’t be sad clyve. You can still pummel us in NH there:)

Why didn’t I try this NSX tourney sooner? At least I came in before the swan song. I can definitely see interest fading. I guess I’ll have to check out the League of Leaguelets.

IM STILL INTERESTED THOUGH I’ve just spread myself thinner with all of these Leaguelets!