In the grim future of CAPITALIST ENDGAME, there is only profit.
From the archives of the Founder:
Welcome to the first ever Qt3 New Angeles Forum Game!
- I have never run a forum game before. Do not expect the quality of service you get from the forum games run by @CraigM or @Knightsaber.
- This will probably be a slow-burn. I have no idea how long this might take.
- I am not an expert New Angeles player, so expect some hiccups.
- Hell is other people.
I recently picked up the game and thought I’d try running it as a forum game. I think I have figured out a feasible way to handle the logistics of it, and decided to jump in.
- Perky_Goth - Haas-Bioroid
- soondifferent - Melange Mining
- Lantz - NBN
- Tim_N - Jinteki
- rowe33 - Wayland Consortium
- rho21 - Globalsec
Game Board and Public Information: https://docs.google.com/spreadsheets/d/1jK4lvcxinoTecrAq4EGp2q-tc4ndr_Irj-DYmGFJoBI/edit?usp=sharing
The main mechanic in this game is negotiation, but I think it runs counter to the spirit of the game if you make deals in private via PMs. This also means that this might be a slower type of forum game than we are used to.
*The rules state that players cannot tell each other which cards they have in their hands.
*The different statuses on the board spaces do as follows:
*Android: An area with an Android present is exploited and produces resources at the end of the Round. This increases Unrest by one.
*Protest: A district in protest can still produce resources.
*Strike: A district in strike cannot produce any resources.
*Outage: A district in outage cannot produce any resources.
*Development: The value of the primary resource in the district is increased by one.
*Illness: When an action card is resolved, if it involved at least 1 district that has an illness token, threat is increased by two.
*Orgcrime Unit: A district that has an OrgCrime (OrC) unit cannot produce its primary resource.
*Human First Unit: When a district that has a Human First (HuFi) unit is exploited, increase unrest by two stages instead of one. If it cannot increase by two stages, place an outage token in the district.
*PriSec Unit: When an enemy unit is placed or moved into a district containing a prisec unit, that enemy unit must move. When a PriSec unit is placed in a district containing an enemy unit, that enemy unit must move.
*New Angeles consumes all produced resources during the Demand round. This means that all Supplies are reset to 0 before the next Demand is revealed.
*Your Exhausted cards are refreshed at the start of your turn when you are Active Player. Emergency Actions are not exhausted when played, but turned face down. They are not refreshed when you become Active Player.
Negotiation is the key to success in New Angeles since a player rarely wins a deal without the support of other
players. Players should do their best to gather support for their actions and are highly encouraged to do so through
any means necessary. Sometimes a player can argue that his action is just what the city needs. However, winners do not rely on necessity; a promised reward or thinly veiled threat can be just as persuasive, and nothing greases the wheels of industry like the simple exchange of capital.
Players are highly encouraged to influence other players via any means necessary. As such, players can give or trade their capital and assets to gain support during a deal, to encourage certain actions to be played, to swap assets, etc. All promises made by players concerning the future are non-binding— players can make promises and not fulfill them. However, if both players can immediately and completely fulfill the terms of the trade, they must do so.
Album of Action Cards and Emergency Actions