Thanks. I think I’ll hold off until you report, heh.
By the way, what’s up with the “hidden” 9066 drivers (as opposed to the one on the ATI main page, the 9062 ones)? The 9066 ones are need for the direct 3d problem, but they’re not easy to find (http://www.ati.com/support/infobase/4081.html)
Ok, as far as practical changes I have seen pretty much none with this driver. The things that ran before still run but nhl2003 still doesn’t run for me (although a bunch of people say it runs for them now so I think I may have something set wrong), sacrifice is still choppy, and mafia still has flickery shadows. I did manage to break 15k on 3dmark with these drivers and they seem pretty stable so I don’t think they are a bad choice but then again just waiting for the official ATI ones is probably the better move.
Oh and cip, I was wondering if that was you over at rage3d.com on the boards, now I know. That heatsink you have on your 9700 is insane.
The latest drivers make NHL2003 playable now and THPS3 is a lot more stable with AA and AF on. Still a few small problems but the major stuff works like a charm now. Just make sure to totally uninstall your previous drivers using the instructions found here:
I’ve been playing GTA3 since I first bought this 9700Pro, and the latest drivers suddenly turned on the fog effects. I had seen some sort of weak imitation of fog before, but suddenly I think I’m getting the real thing. (I’d never played GTA3 before getting the card, so I didn’t know what I was missing.)
I thought HP2 looked OK, but the controls are horrible! I still have High Stakes installed on my machine (being the most recent version with Hot Pursuit mode), and it has a much better feel to it - crisp and responsive instead of the mushy crap in HP2. HP2 at least needs a sensitivity adjustment for the joystick - it only has dead zone adjustments now. The decrease in available joystick/wheel adjustments is probably a console legacy. Anyone know how it handles in the console versions?
I also don’t like the new system for getting caught by the police - it is way too easy to get away.
ObTopic: There may be hope for ATI one day. I originally dumped my RIVA128 because of crappy game & driver support, but now I trust nVidia as the standard.
Was that the w-buffering bug of long ago or something to do with multitexturing? I can’t really tell whether that terrain detail (the city-like patch) is geometry or some sort of depth texture…[/quote]
Thanks for the link, Derek. I had figured if you jumped up and down and shouted loud and long enough, they’d have implemented some vertex shaders to simulate w-buffering for you. In the meantime, give 'em hell, they’re going to break a lot of legacy apps with that decision.