Well, this time, its due to the Holiday Season’s list of video games not to buy and the JFK game.
We’ve got editorials like…
http://www.indystar.com/articles/4/197950-2764-021.html
Making profound statements like
Funded by the Interactive Digital Software Association, an industry lobbying group, the [ESRB] does not release to the public or the Federal Trade Commission the names of the raters or the criteria used in rating decisions. The rating symbols are on the front of the game package; the back contains a box with content descriptors such as “sexual themes” “blood and gore” and “use of tobacco.”
Umm… so the criteria is probably things like “sexual themes”, “blood and gore” and “use of tobacco.” Who would’ve thought?
I’m also very amused by the use in this studies of games from 2001, as well as the constant mention of Postal 2. I also read that just last week, the game was banned in New Zealand. That’s right, last week. Sorry guys, no more restocking of the oodles of Postal 2 that’s rolling off the shelves for you.
And of course, the list of things that should be done…
• Game manufacturers should assume greater responsibility for denying access to children.
Err… how? Perhaps we won’t let 10 year old buy Steam subscriptions anymore.
• Sellers should publish standards for marketing games that encourage or reward players for performing acts of violence and depict images demeaning to women or minorities.
Like err… ESRB ratings? But not? Because… of something?
• Retailers also should segregate M-rated games from others in stores, post signs describing the rating system and report on their compliance programs for preventing sales to minors.
I’ve seen these signs describing the rating system in Target. I saw the article in one of those computer games mags that I get (sorry editors, they run together. Perhaps if boobies were liberally strewn over one mag I could tell them apart…) they had the “try to buy M rated games” article, and the kid in that seemed to have no joy.
Then this article
Has this interesting line.
But the institute conducted a survey earlier this year that found that half of underage boys and 8 percent of girls who tried were allowed to buy M-rated games.
Perhaps the girls buying Tentacle Rape Monster III tripped off the automatic cruise control in the retail clerks head?
Sheesh. The mass media.