One of those one and done things would be fine as well. But something that would be a lot of fun for a bunch of us to play together, and she can take to college and play hint guide while her mates do it for the first time.
There’s a lot of new things out there including subscriptions. I couldn’t do a year, but maybe something with a couple months would be good.
Well… there are games like that which go higher, but Exit isn’t nearly so intensive.
I can’t give too much detail without delving into spoilers. Now I am very far along the do not care about spoilers side personally, but in this case there is clever mechanical integrations I don’t want to spoil. Aside from the obvious code wheels will be others where physical placement of multiple elements to reveal hidden patterns, poking holes, cutting and coloring workbook pages, etc all come into play.
The Orient Express Exit game did some real clever stuff with a dossier on passengers, and ‘locked’ cabins. Everything is printed, so no fancy cloth or magnifying glass items, but the most recent series really do a lot.
Every part of the contents of the box is used. Every. Part.
One particularly memorable one was putting a pencil inside a compass type item, and using coordinate read offs gathered from through the game getting a ‘map’ to the final objective.
Then there is the Blue Original puzzle from the pharaoh tomb one, anyone whose played that one will know exactly what I mean. It was one of the first ones released, and was a real eye opener for people, so it became an infamous puzzle for how tough it was.
Now to give credit to Unlock, I think their design has evolved and grown the most over their life compared to Exit. Both debuted around the same time, but exit came out of the gate more polished and diverse. Unlock was strictly a deck of cards, still is, so the design was less versatile.
However over their life both series have grown. If Exit started at a solid 7.5, and has grown to be more of an 8.5-9. Unlock started an average of maybe 6-6.5. Still fun, but definitely the lower quality. However they have grown to be on par, and at times surpassing, Exit. Their Sherezade and Wizard of Oz were damned genius , and the use of the app has gone from a hint dispensing tool, to an integral and interesting part of the experience (including sounds, music, and spoken clues). To give an example, in the Sherezade at one point you find a lamp. If you input the card number in the app, as the green machine icon would indicate, it puts a lamp on the screen. If you rotate and move it you can discover things.
However if you rub the lamp on your screen?
It is a spoiler, but a light one on a fairly intuitive puzzle. I loved how they used the app to enhance the game. In fact that particular one is probably my favorite of both series, though the Orient Express is damn close too.