It was hyped up too much for what was ultimately a very welcome quality of life addition. Sliding under and vaulting over things while sprinting was really nice and it was so great to finally be able to mantle up to higher areas like I could in Thief many years before. You could even lean around corners to take pot shots. Wall running was a thing too but as a heavy/medium character I didn’t do much of that. Some folk were really good at it though.
I remember playing Dirty Bomb and seeing a window part way up a wall. I knew it didn’t have the SMART system
but I was certain there was a way to get up there by wall jumping into the corners and up. I tried for ages but every time I got near the window my character would just clumsily hit the frame and fall down. The SMART system got rid of all that and just allowed me to get on with playing and moving into the right positions from the right angles.
I found that the biggest problem relating to SMART was that most of the maps didn’t have much verticality to really capitalise on it. Founders’ Tower, a map in the Agents of Change DLC, was just the ticket but that came too late. But as I said, I think it’s more a quality of life addition than the game-defining feature it was made out to be. Unfortunately, it was a quality of life feature I missed in most subsequent shooters (and had missed since Thief!). I noticed that the next Battlefied, BF3, I think, featured vaulting which I was really happy about. Titanfall obviously took the whole thing to new heights with faster and much more fluid movement. I love Titanfall!