Will be interesting to see what branding it is. Though I’m still feeling a bit burnt by Brink and RO2, so it would have to be over the top amazing for me to take a look at it before a good steam sale.
I guess since I didn’t get the technical problems that affected a lot of other people I’m a big fan of Brink. In my mind Splash Damage didn’t lose a step.
I didn’t really have many technical issues with Brink. The gameplay was just mediocre, the bots weren’t great, networking was spotty, there weren’t enough maps, and at the end of the day it just wasn’t worth paying full retail price to get. It was certainly different, (which is a plus to me) but it was so different that it put off the shooter audience.
All of the issues combined to make sure that Brink had an awful launch that bled players very quickly.
I liked it enough. It wasn’t perfect, it had technical problems, balance problems, few maps, etc… but i still played it 60 hours.
But it showed SD is a hit or miss developer, so I will be more cautious with their next game.
JM1
1665
Games Naeblis has championed: Rage, Brink, Red Orchestra 2…
You stay the hell away from any Planetside 2 threads, y’hear?!
PLANETSIDE 2: BEST GAME EVER OR BESTEST GAME 4VAR!!!
SuperJay
1668
Congratulations on posting my new favorite GIF ever. EVER.
I never had any of the tech issues either. And I really do enjoy Brink, but it had enough little issues that it never really took off. Same kind of deal with RO2, really fun game imo, but just enough issues to make it die a quick death.
Telefrog
1670
That’s really it. Death by a thousand tiny cuts. The MP-focused shooter genre is packed with contenders and Brink had just enough not right that people left in droves.
It isn’t a terrible game. It just wasn’t good enough to stand out in a positive way, which is the same issue Section 8 Prejudice had. Once your audience goes away, your MP game is screwed.
Shooters: go big or go home. No such thing as “the little indy shooter that took the world by storm”. You either get everything all in one package, or everybody forgets you in a month or so.
Which raises the question, why do they try? Brink was at least backed by Bethesda and had major shooter dev pedigree behind it, but why does a game like, say, Bodycount exist? What was the goal there?
I guess everyone needs to have a shooter franchise going. And I’m one of those people who are entirely ready for a game that actually does what Bodycount wanted to do.
Quitch
1674
Well I’m guessing that if their new game is based on an updated Brink engine, things they add to Brink now (like clan support) are probably ports from the new engine (or being ported to the new engine with Brink as a test platform).
wumpus
1675
The guys went on to do, what, Dirty Bomb? that did not set the world on fire either.
I enjoyed Brink, far more than I have Dirty Bomb.
Sad to see this bumped. :(
Dirty Bomb was pretty great shooter, nice movement, shooting and map/type. Only downside was getting good “cards”, even though the system was kinda interesting with different abilities/guns/qualities etc… and “leveling” felt pretty slow after around level 8 or thereabouts.
Still, enjoyed it much more than Brink.
But Dirty Bomb took away the parkour an epic sliding. 2 of the best parts of Brink.
Brink is now Free To Play on Steam. But the questions is, why? So many broken dreams with Brink. My biggest Hype to buyers remorse drop ever.