zengonzo: I think they said the fast travel works pretty much like Oblivion’s, you just click the location on your map and poof, you’re there. One catch is that you have to travel there on foot first. The radio station thing does sound pretty neat, besides the two stations they’ve been mentioning some emergency/special encounter type frequencies you can pick up on the pipboy too. Hopefully they are more than just loot buckets.

OH MY GOD YOU’RE SO FUCKING FUNNY AND SMART FOR CALLING ME OUT ON A TYPO

Killzig, would that be similar to previous Fallout fast travel, then? As in being open to ambush on your route, or not being able to cross a danger zone? I guess that would be somewhat important.

Hey Cheez Whiz, nobody can actually discuss Fallout 3 on NMA because all you dudes can do is discuss your hatred of it, and Bethesda. The inability of you guys to miss the irony of your complaints against other websites and people is as comprehensive as it is stunning.

We hate stupid people more than those sites do.

“Impressions.” What, like the ones NMAMBLA is giving over Tom’s critique of the Wired preview? “He’s obviously being bribed.” “Clearly this preview, because it is partially negative, is the One True Preview and all the other previews are hyped-up paid-off junk.” I can do better impressions with my armpits. HERE’S A DUCK!

Fall in a fucking hole and choke. Who gives two shits about catering to your insanity.

The only major difference is you have to be on foot for encounters. No interruptions to fast travel in Fallout 3.

That’d be wrong. Watch the video I posted where Todd explains how you CAN be interrupted in fast travel.

No. Nice try, but the thread is right here, and people can see for themselves exactly what was posted. Go back to page 72, which is where this current derail started, and you’ll find that people were having a perfectly reasonable discussion of the game–and a rather critical one too, despite all your whining about how people with negative opinions aren’t allowed to post here. The thing that derailed the thread is Draikin, resident NMA representative #1, whose sole purpose on Qt3 seems to be to troll any thread that happens to mention Fallout 3. He follows such threads religiously, despite his completely naked hatred of the game, and Bethesda, and anyone who is even the least bit optimistic about the game. And he fills them with posts like this:

And why do you think Bethesda did him this favor ? did you ever read a negative worldwide exclusive preview ?[/quote]

Those are the posts that started this current derail (and you can find others like them in past derails of this thread), and if this is your idea of discussion, then you are as sad and creepy as he is. Same goes for the other folks who jumped to Draikin’s defense. Calling anyone with a favorable impression of Fallout 3 “retards,” and questioning their ethics, is not “discussion.” It’s just trolling, sort of like when you go through the motions of making a plea to reason but then can’t resist throwing in a comment about how everyone in this forum is a sociopath. You guys stir up your own shitstorm, and then bitch and moan about how there’s all this shit raining down on you. Call the waambulance, because nobody fucking cares.

Kunikos, thanks I missed that. I had read before that this was not the case.

from fan interview #2:

Todd’s answer (including the question) from the “fan interview #2”:

  1. What will the map travel look like? Is it a dotted line that slowly crawls towards the destination on the map, or Oblivion-type fast travel? And will there be random encounters during said map travel?

It works like Oblivion, it’s a system we got great feedback on from that game and while we tossed other ideas around, it works best for us. It has a different flavor than Oblivion, in that when the game starts you don’t know any locations, so you have to discover everything on foot, by yourself. The world map only acts to get you back to places you have already been.
There are no random encounters while you fast travel, but there are random encounters while you walk around. We actually have a great system for random encounters in this game that we’re really proud of.

good news if that isn’t the case. Wonder if encounters will get some sort of outdoorsman skill perk sort or just be based on luck.

There’s almost as much misinformation being spread around by certain fucktarded elements on what Fallout 3 is or isn’t as there is about Obama, so I guess I can understand the confusion.

Edit: I see that you’ve ninja’d in a quote. Well, I’m not sure what that’s all about. I could swear that I heard him say that if you fast travel around to places you’ve been to you can encounter enemies. I’ll have to re-watch it.

Yeah, sorry about the ninja edit. I went looking for where I’d read it after you posted that. People were pretty upset about that so maybe they’re working on adding it.

I’d definitely prefer random encounters in fast travel - it can lead you to explore an area you might not have, when you’re just intent on wrapping up a mission …

It makes things interesting and puts an emphasis on preparation for survival. You can’t expect to get back to the den on one hit point.

I’m just glad there are random encounters at all, since one of those translated bullet pointed previews said there weren’t.

Yeah, it’s pretty difficult to imagine it working like that …

He definitely says that there are random encounters in fast-travel in that video that Kunikos linked. It’s actually a much better presentation than most of the E3 videos I’ve seen of the game. They talk about a lot more than combat; in fact, they don’t talk about combat much at all. In it, he says that there are definitely random encounters when you fast travel across the wasteland, and they have even devised a system where player actions can affect the sort of encounters that you are likely to have.

He also mentions that the Rock-It launcher does do variable damage based on the items that you load it with. Basically: heavier items = more damage. So presumably, the teddy bear will do less damage when you aren’t playing with a bunch of cheats enabled (he confirms that this E3 build has a bunch of hacks enabled, presumably to allow them to get through the demo quickly).

Yeah, he’s also got the Bloody Mess perk. So even without a cheat that does more damage, he could have killed the enemy with 1hp of damage and it resulted in a body critical hit explosion gib animation. :)

Did you notice the whole conversation regarding becoming a mutant not being in Fallout 3, but that it’s a “natural shoe-in for future games” ? Man, that’s kind of exciting. I kinda hope that a Fallout 4 or similar type new game will revolve around being infected by the FEV and becoming a super-mutant. That’d be pretty sweet.

It sounds like at 2:45 he says it’s on foot when you’re wandering that the encounters take place. That would be more in-line with his answer to the fan interview question. Maybe someone here who has spent time with the game can clarify for us.

Yeah, that could make an interesting ongoing plot hook, sort of in the same way that Jet addiction was in Fallout 2.

Either way is fine by me really, I’m just glad that they have made the area and monster leveling systems into something more intelligent than auto-scaling and that you can’t fast-travel to anything to start with (you have to discover the fast travel spots).

Oh christ, not the Morton brothers again…

Yeah, I’m particularly happy about the scaling being fixed. Most of my main complaints about Oblivion seem to have been addressed. VATS/combat in general doesn’t look too great to me but the previews that have gone in depth have me hopeful about the other gameplay bits.