I assume that it works like Oblivion, which does not allow you to fast-travel when you are in combat.

It really shouldn’t matter where he posts so much as he’s obviously a giant dickhead.

I mean, at one point I had an NMA account, though I think I was banned for being a “troll”.

I’m sure it’s got a system similar to Oblivion in that you couldn’t use fast travel if you were within the vicinity of an enemy. Which was rather annoying sometimes. And as mentioned, you can only use it to go places you’ve already been.

Yes, we need to lay off NMA obviously and focus our diamond-hard laser-beam-accurate hatred just on him.

I think in Oblivion if you were even near an enemy you couldn’t fast travel or rest.

Or we could just ignore it and talk about Fallout 3…

That would be my preference.

Is this the first 100 pager in QT3 history?

It’s not even the first 100-pager on the front page.

No, pretty sure the domnions thread was like 400 pages or something stupid like that.

Edit or 186 pages as Ben links to it.

We’ve reached page 100! Thanks for playing everyone, the end score:

thamer: -20
draikin: -9
briosafreak: -5
Kunikos: 2
quatoria: 5
Bill Dungsroman: 7
Adree: 9
Angie Gallant: 18237918273981273

Angie wins.

I like the idea of random encounters in fast travel precisely because it does exactly what it should feel like - pulls you out of some routine mission to deal with an ambush, an unexpected traveler, a rare occurance.

I won’t always want to walk the whole path between Camp A and B, particularly in the late game, but those interruptions help draw you back into the game world, perhaps just when you might be getting too cozy. I wouldn’t want them to happen so often that you dread making any trip, but as a reminder that the Wasteland is dangerous.

Just a preference … Not a game breaker, in any case.

Guys, page numbers vary depending on how you set your Preferences for number of posts per page, or something like that. Just sayin’.

hmmm a thread I never clicked on. Oh well.

I think if the encounters are interesting they may compel you to. I read in a preview recently that they’re working on a lot of them, from battles between factions, to a lot of non-combat ones like someone dying of thirst asking for water or encountering a trader.

I always liked the faction battles in (Fallout 2, was it?) because

a. If you just stood by and watched and then picked off the stragglers you’d get a shit load of loot.

and

b. it made the game world feel very alive, with factions that actually clash

I missed this video the first time around, and I agree with Ben that it’s a sight better than the other E3 presos I’ve seen. The 1UP guys actually asked a couple of questions that I would have asked, chiefly about the quality of the story-telling and the general feeling of the setting’s emptyness in the Elder Scrolls games.

I’m still not 100% on board, but that video is pretty encouraging.

True enough, usedpilot.

Hoping for some dynamically-generated missions, to boot. Anyone seen anything about that? Protect a caravan, make a slaving run, maybe …

One thing conspicuously missing from the encounters we’ve seen thus far is talking. I seem to recall that you’d run into slavers or raiders or whomever, and there’d often be a chance to chat them up or otherwise work your charisma skill before they started making with the shooty-shoot. I’ve yet to see anything akin to that in the E3 videos.

Am I remembering this right?

Todd said their dialog system was still being polished and that they would show it later when they were happy with it (IE in its final form). There is, however, a screenshot of a very simple dialog on Shacknews.

Depended on your karma. Wasn’t often.

New preview: http://www.computerandvideogames.com/article.php?id=193691