They already exist. They’re called MMO’s. Results may or may not be “fucking awesome”, depending on user experience.

MMOs are as much “epic RPGs” as they are blocks of rancid cheese.

But this is Fallout 3 we’re talking about here, which was never going to be co-op or online, so there’s really no point in the article lamenting the lack of these features.

Yeah, I don’t get the co-op play complainers. I saw someone declare their total lack of interest in Dragon Age for the same reason. I’m sorry, but people who want to multi-play RPG’s have so many options now in the form of MMO’s that complaining about it’s lack of inclusion in single player RPG’s is very weak IMHO.

It should be noted that co-op multiplayer is a massive, massive undertaking, especially in a content-rich world such as fallout. Like, to the point of it being another game entirely.

There’s really no comparison to a multiplayer mode which consists only of chopping out part of the world map and letting players frag each other in it.

You’re right. Many many hours spent in many different lands killing a wide variety of monsters, wearing a metric ton of different loot, and completing a very large number of story lines.

What was I thinking?

You were thinking that all that killing actually affected the world around you. One of the key elements of RPGs is that, in some way, the world actually reacts to the players actions.

Given that all players are granted, by design, the same experience as anyone who came before them (What was that? Pre-BC raids? Well, fuck, there goes that hypothesis), the world is absolutely static.

So, rather than an RPG, MMOs are more akin to county fairs. The hoboclowns are Kobolds, and instead of dunking them, you gut them for their spleens or something along those lines. When you’re done with that, you move on to the next stall/region, and so forth until you get to the Big Show at the end of it all, which is a rollercoaster where everyone has to stand up and go WHOOOOOO at the same time, harmonizing perfectly, or everyone dies in a firey wipe.

There are caveats and dodges to these laws, but they’re basically unchanging across all of the MMOs I’ve played in. Nevertheless, they’re not RPGs, they just have a vague, superficial connection to them.

If I could play WOW without any other people but my friends on the server I’d be tempted to.

new screens

I’d say things are a bit different in Eve Online. Very much worth checking out just to grasp the mechanics and player-politics of it all. I’ll admit as a roleplayer it’s never done much for me. The setting is great. The potential to shape the world is unsurpassed. But…no flavor. Ambulation should change all that I hope. That’s why I’m back and what I’m counting on.

Walking?

That’s the working title for actual places and people in the game. They’re creating spaces so we pod pilots can actually get out of our ships and socialize/strategise with others face to face. There will also be station-based businesses that revolve around this too. No shooting yet but who knows what the future will bring.

Here’s a long presentation on what they’re up to from, I think, last year’s fan fest. May be a nude 3-D model or two in it, for split seconds, so if you work for Ashcroft it’s NSFW:

http://link.brightcove.com/services/player/bcpid1274008831?bclid=1302124741&bctid=1302124567

Hey folks, I’m new here and this is my first post, so Hi.

I figured I’d better bring an offering so here’s an interview with Pete Hines over at strategy informer. Pretty interesting stuff, if you’re interested in the whole “is it an RPG?” debate. ahem.

There should be some sort of ribbon we can bestow for picking this thread for a coming out post :)

Assuming he knew the volatility contained within, absolutely.

hey balsamic, welcome aboard. I hope Pete’s right about Fallout being a better game than Oblivion. He seemed kind of annoyed by the “why so barren?” question, I lol’d.

more lol:

“You know, the dialogue is exactly like the dialogue from Fallout so it may feel similar to Oblivion”

I was well aware of the volatility. I’ve actually read this entire thread over the last week or so. (Yes, I have a life, I was just avoiding it at the time). Now that I’ve been properly traumatized I figured offering up an interview was a better introduction than a long philosophical post on the nature of murder suicides. That may have been a blunder.

So what color is this ribbon?

EDIT:

“You know, the dialogue is exactly like the dialogue from Fallout so it may feel similar to Oblivion”

I still haven’t figured out what they’re talking about when they say stuff like that. What’s the same? The fact that there IS dialogue or that you look at the person you’re talking to in a certain way? The one dialogue shot I’ve seen and every description I’ve read makes it seem obvious to me that we’re dealing with standard issue dialogue trees here… which is a good thing.

Probably Napalm orange.

New screens… of all the same shit they showed in the E3 demo. They haven’t showed anything but that.

I don’t think we’ve seen the game at night either.