That rag-tag armor he snatched from the raider was definitely a nice touch.

Steel yourself before you see the face of madness.

Cool video. I liked how they showed the inventory system a bit more this time and a few of the things you can wear.

Maybe they’re just working on the game and, you know, things evolve and change.

Eurogamer preview by Christian Donlan:

"Bad news first: when it comes to dialogue, Fallout 3 remains something of a stubborn throwback, unwilling to step away from traditional one-on-one interrogation mechanics and explore the new possibilities of a post-Mass Effect world. With no hint of radial selection or keyword attitude choices which seemed likely to become the RPG’s version on Halo’s rechargeable shield - a genre standard by virtue of near-unanimous theft - instead, a quick introductory conversation with the mayor of Megaton reveals that Fallout 3 is sticking with a system largely unchanged from the days of Monkey Island. "

Wait. Why is that bad? There’s nothing wrong with that ‘stubborn throwback’ with which to begin. Why reinvent the wheel? Mass Effect’s dialogue system, although ‘interesting’ and ‘sleek’, was far from what they advertised it to be. I see nothing wrong with Fallout 3’s dialogue system. If anything, all Mass Effect’s dialogue system does is remove the descriptors by replacing them with [EMOTION]. Whoop de doo.

“It’s this clash of unpolished presentation and strong storytelling that may ultimately define what you make of Fallout 3. From what we’ve seen, however, it’s tempting to suggest that Bethesda has unwittingly taken the game’s theme of retro-futurism too much to heart. Confusing as it seems, Fallout 3 may represent the future of yesterday’s RPGs, going back to when they were cruel, stubborn, and yet filled with memorable stories, rather than an evolution of the flashy, friendly, and often anaemic titles of today.”

Fallout 3 is TOO oldschool? What the hell?

That guy is an idiot. Both those things are positives. A dialog system with actual lines instead of keywords? Great. Memorable stories? Great.

Thats a good point. Mass Effect is probably the gold standard now on how scifi rpgs should be done and Fallout 3 could be hurt because of expectations. I was wondering if sticking with tradition will ultimately hurt the title?

Mass Effect a gold standard?

/Shudders

As far as conversation is concerned. There are problems with Mass Effect, but its conversation system is virtually universally praised.

Not even that - they didn’t specifically design the game with a pacifist victory in mind, but it’s a happy coincidence that it appears to be just about possible - i.e. the same as Fallout.

Accusing Pete of lying is retarded, but unsurprising given the accuser.

Some might like it, but I’m glad it’s not what they’re using for FO3.

Mass Effect’s system is great for an action/RPG-lite to keep the pace flowing but it wouldn’t be my choice for a deeper game with more complex dialogue.

what makes you think FO3 will be a deeper game with more complex dialogue? what do you consider depth in a game anyway?

Universally praised? Then the universe is an idiot. I didn’t mind the system, but only because dialogue didn’t matter in Mass Effect. If it did matter, the fact that what your character actually said often did not resemble the shorthand you had to choose from would have pissed me off.

Are you kidding me? Their dialogue system was nothing but a glorified “press any key to continue,” and was a huge step backwards compared to games that used to give you actual choice and influence on the outcome of a given dialogue. 95% of Mass Effect’s dialog “choices” do nothing except give you paragon/renegade points. They don’t change what you say, how you say it, or the other guy’s response.

It’s a very clever system that tricks people in to thinking it’s good. But it’s not good. If you don’t believe me, go play the game, save before any conversation, and redo the conversation multiple times, selecting different options.

I complained about that as well about Mass Effect on this forum on my recent replay. However most people don’t even finish games, let alone replay an RPG multiple times in order to noticed that.

I’m sorry, that doesn’t mean it’s a good thing. Just because people don’t notice it’s bad doesn’t mean I want it taking over and becoming the defacto standard in games. It’s bad enough most complexity and choice is being siphoned out of games without nuking the dialogue systems in western RPGs as well.

I was thinking along some general lines about things like this the other day.

If they didn’t have voiceovers for all of the dialogue in the game, there would be room for, you know, actual divergent conversation trees.

Or, shit, maybe they could switch development to PS3 so they could use Blue-Ray.

In my three playthroughs (Paragon, Renegade, and neutral), I noticed exactly this to a disturbing degree. Often the responses NPCs give to the Paragon and neutral dialogue choices are exactly the same.

Haven’t you heard? If you can’t hear, see, and do everything in a single playthrough, that’s like stealing from the player!