What makes me think FO3 will have more complex dialogue than ME? I haven’t seen FO3 in person but Bethsoft keeps promising complex dialogue and multiple paths, while ME gives you exactly the same outcome for every dialogue (usually with exactly the same NPC response), sans a handful of critical plot points. I enjoyed it for what it was but I don’t want all my RPGs to be built around clicking the upper-right-hand quadrant every time to just automatically advance the plot and collect my Paragon points. The game might as well do that for me, and I’ll just sit back and watch the movie sequence.

In case you haven’t noticed, Bethesda didn’t make Mass Effect and isn’t obligated to follow in its footsteps.

Out of curiosity, did you even bother to read the last couple of pages of this thread before you chimed in with such a prickish non-sequitur?

Well, he is no worse than Dhruin in that regard.

Well… not everything

I have on good account that Fallout 3 will indeed have much more complex dialogue than ME, with branching dialogue options and a multitude of choices. While cynicism is fine, I don’t think we should ignore the fact that Bethesda distinctly stated that the game will have many, many different endings depending on your actions throughout the game. They are not wont to lie about these things.

Besides, there’s no reason for them to follow in Bioware’s footsteps.

No, there’s not - but Christian Donlan apparently disagrees.

And I disagree with him too, still his other point about karma maybe being too overwhelming in the sense that it seems to take on all aspects of the way the NPCs behave, is a good question indeed.

Whether Fallout 3’s developers have excluded child murder from their game because they prefer to kill babies in real life is a good question indeed.

The Bethesda commissary does serve Jew baby hearts.

Hmm.

And I disagree with him too, still his other point about karma maybe being too overwhelming in the sense that it seems to take on all aspects of the way the NPCs behave, is a good question indeed.

But shouldn’t something like karma impact NPC behavior in a big way? Shouldn’t it impact everything in a big way? I’m sure they’ve figured out a way to balance it so that it’s not just the uber-trait* that makes the difference between winning and losing the game.

*I don’t know, nor do I care, about the differences between traits, stats, perks, etc, so if karma isn’t a “trait,” I don’t care. You know what I mean.

The only thing he says about karma is–

…which is almost uselessly vague.

I don’t remember if that’s in the tutorial or not but the only problem is that this is not true.

Middle answers will not get you romance options. Middle clicks will not use your special dialogue choices opened by paragon/renegade abilities which do change what happens in certain subquests.

I’m thinking it means you aren’t going to inadvertently lose any quests, or the ability to do any of that stuff eventually if you click the middle.

You’ll miss the romance content entirely if you click the middle every time.

Can’t say I’d exactly ‘miss it’, Bob.

Female Shepard has a damn fine ass.

A bit jaggy, perhaps - but I like real women.

Yeah, well I’m not really interested in reinstalling the game to just look at the tutorial, but I’m pretty sure that’s what it says. Your definition of “content” probably doesn’t match Bioware’s since it’s obvious you’re going to miss a lot of stuff if you don’t click on the investigation options. Like I said, I think it means you don’t have to worry about it cutting you off from quests or altering your storyline.

Wait, so middle -> no lesbian sex? Why would you EVER do that?