thank goodness for adblock
Killzig
3982
For those of us that won’t be at PAX.
NPC reactions and speech look lightyears better than Oblivion, FWIW.
That’s worth quite a bit.
schurem
3985
that aint very hard to do either, relatively speaking. npc’s in oblivion were umm… not very lifelike, where they now?
havin watched some of those gameplay video’s, i cant frakkin WAIT to play this game. i dont give a rats ass if its too shootery, or not falloutery enough. what the fuck ever, its gonna be a great game.
Nyx
3986
+1. If you watch those videos and STILL don’t like fallout 3, you’re fucking dead inside.
Draikin
3987
where no one ever enters and no one ever leaves * press button to open Vault’s door * giant enemy crab * attack his weakpoint for massive damage * massive nuclear damage from 200 years old cars * realtime weapon change
Is it based on ancient japanese history ?
You guys are working together, right?
I think Draikin is actually a Bethesda plant, being employed to put everything in a better perspective by contrast.
Killzig
3990
I’m not a fan of creatures but it was nice to see combat without Bloody Mess tagged. The power fist looks like it will provide for a good time (too bad you can’t target in VATS with it)… Loved the pants dance.
Nyx
3991
Hmm, I don’t fully understand what draikin is trying to say in his post. Maybe I missed an inside joke. Not really sure what you are implying as well.
I was just impressed by the gameplay videos :)
Nyx
3992
The rail gun contraption you can make was pretty neat too. It was nice that it left a head nailed to the wall in the Super mart video!
Is Alistair Tenpenny voiced by the scientists from half-life? Sounds like it. I can find a few nitpicks, but overall I’m really excited for this. Also, the powerfist is awesome.
Game looks amazing. Can’t wait to play it.
Really glad that we got to see the conclusion of the Megaton main quest. Very disappointed we didn’t see any Dogmeat at all, though.
The only complaint I have is that the only time a shot from a weapon ever seems to have any obvious physical effect is if VATS is being used. Otherwise, shots don’t seem to have a whole lot of weight. Even the headshot from the scoped rifle just sort of seemed to be cutting the strings of a puppet.
anaqer
3995
Player seemed to move surprisingly (and quite refreshingly, if I might add) fast most of the time - would that be the normal running speed, or did he use some infinite sprint hack?
Mirelurks reminded me of beefed up mudcrabs, but I guess that sort of thing is more or less inevitable and it didn’t bother me all that much to begin with. Not too keen on the completely monochromatic PipBoy design though… I really liked the attention to detail on the item drawings in FO1/2.
The escape sequence was somewhat baffling - I hope they’ll have a good explanation for how you can access the vault door controls and just waltz right out without anybody giving a damn.
Abbaon
3996
Aw. I had this great bit ready. I would’ve told those QT3 jerks they could stop blaming you for this train wreck of a thread, since you hadn’t posted for over ten pages. But we only made it six.
Can we try again?
Shadari
3997
Yeah, the videos look pretty damn good. Then again, you can say that about most games these days. Let’s hope that the gameplay doesn’t disappoint.
I am soooooooo not looking at these videos :)
Very cool, but how old are they? It’s the same thing shown a year ago to the press, so IS this the exact same thing? Or were they brand new videos? I just wonder if this is final code, it looks like it could have been.
I do hope there is a way to see how much damage you are inflicting and being dealt, to add more RPG aspect to the combat, hopefully an option or something.
Lake
4000
The exploding cars bugged me for some reason.