“averse”. And you don’t need people to look for nuance, you need to provide a fucking interpreter and possibly a fucking fortuneteller to translate whatever the fuck you are trying to say.

Let’s try it, having the two most relevant definitions of the word in mind:
“2: of, relating to, or characteristic of an earlier or more primitive time : antiquated”
“4: surviving from an earlier period ; specifically : typical of a previously dominant evolutionary stage”

turn-based = archaic, via awful analogy.

I think when the word evolution is thrown around in that context they’re just saying the system isn’t up to date with what the RPG genre has become.

Thrown around in the boxy car context? Ok, anyway: turn-based = archaic, still. Introduction of “they”, soon to be implicated in more shitty thought crimes.

Anyone implying that the turn-based mechanic is archaic is ignoring several popular and current titles that are turn-based. Four out of the ten best-selling games listed on direct2drive right now are turn-based.

Logical fallacy. Actually, a couple of them. Turn-based NOT archaic as a result of these fallacies.

It’s not that it’s broken, it’s just that it’s not where RPGs are at right now. Get with the times gramps. Not that I’d mind a turn-based RPG, but I think it would feel old-school and that isn’t usually something you want for a big-budget title looking for a mainstream audience.

I could break this down some more, but even you get the idea. turn-based = archaic, again!

That gives us a post that is carefully straddling the divide between contradictory and insipid, even if we take your reasoning as is.

So, no, I don’t think nuance is the problem. For the record, I don’t particularly care about the subject at hand, I just wanted to point out what an idiot you are. You’re not deep, you’re inarticulate. Relay it to “they” for me, would you?

You do realize that KOTOR and KOTOR2 are turn-based, right?

KotOR actually isn’t turn-based. It’s real-time with pause. You can turn off the auto-pausing via options.

Sugar is the grease that oils human interactions.

So to speak.

Combat resolution and active action are continuous turn-based, just like how Baldur’s Gate was. It only looks real-time because the computer decided each turn and your input was calculated on how fast it would incorporate it into the turn.

Though, I think everyone means to say that they’d rather paused the game on their own accord and find their own pacing rather than waiting for the computer to slowly inch every character on the map 3 hexes.

That makes Doom turn-based too. Only instead of a fixed 6-seconds the turn length is determined by the rate of fire of the weapon you’re using. Hell, any game where you take any action at all is turn-based.

Here’s a how to tell if the game you’re playing is turn based. If one (or a group) of your units is acting then: A. No other unit in play is acting as you’re controlling it or B. Every unit is acting on orders given to them in a separate phase.

The internet is so mean.

Anyhow, I’ve never been a particularly good writer so allow me to expand on a few things before the mobs descend. Boxy cars = still in use today. Functionally, they are the same, aesthetically I prefer boxy. In fact I drive an old Volvo. However, if Volvo were to unveil it’s latest design and it turned out to be boxy it wouldn’t go over too well. It’s a trend, fad, style whatever. Point is, boxy isn’t “new” anymore, even though it was “new” in the 70’s and 80’s when it was replacing the old streamlined designs of the 60’s. Ironically, streamlined is now “new” again. This sort of back and forth is often referred to as “evolution” in design land. Hence, the godawful analogy.

The context was the use of the word evolution in the Kotaku article, and when I said 4 out of 10 games on d2d’s top ten list were turn-based I was pointing out that turn-based is still very much popular and in use today, albeit in other genres. You know, not archaic.

You do realize that KOTOR and KOTOR2 are turn-based, right?
I know KOTOR was turn-basedish, but more recently the RPG has arguably been defined for the mainstream by titles like Mass Effect and Oblivion, and probably MMORPG’s like WoW as well. Anyhow, I’m certainly not completely uninformed and that’s the impression I’m getting.

Summary: not archaic, out of style.

I am starting to hate this thread and its witchcraft. I now doubt my previous conception of the term “turn-based”, and I don’t like it.

I hit the “Post Reply” button with every intention of saying “You guys are stupid, clearly turn based is [ blank ]”, and then realized I now no longer know what turn based is.

It’s like the term “Role Playing Game”. Technically it applies to all games, other than maybe Tetris and Solitaire, but functionally, that is useless.

You know what this thread needs ? Besides more LK ranting? Pictures of fucking politicians!

I think that that is… um… a South American dictator… Sheridan maybe… perhaps Zapatero? Hopefully someone will dissolve the mystery and illiterate it for me, because I’m getting the hydrostatics attempting to figure out the perpendiculars!

Damn, Fallout 3 can’t come quickly enough.

Nice try. Baldur’s Gate isn’t turn-based either. Everything is happening in real-time.

It only looks real-time because the computer decided each turn and your input was calculated on how fast it would incorporate it into the turn

It looks real-time because it is real-time. The actually combat rules are based on D&Ds rounds/turns, but since Baldur’s Gate is real-time and not turn-based like D&D - that is converted into seconds of real-time. The only thing you can do to stop the real-time combat is pausing the game.

Hence the common convention: Real-time with pause. BioWare took it from Darklands.

That was not necessary…

Actually, you can set it to pause every round, but it’s only useful for enormous, intricate combats where it’s absolutely crucial that every action is the right one. Setting a good range of triggers is more workable.

JA2 has a good system, turn based in combat, real time out of it.

Yeah, We need fallout 3 to prepare for the Palinocalypse.

You don’t need to name JA2 for that, i mean, there was another games more relevant here with the same system, turn based in combat, real time out of it. I am speaking of Fallout 1 and 2.

:P

Bill defined in 4 words – well done.

You have got to be kidding me.

That’s still just a trick to pause the game automatically. If you pay attention you will notice that half the game violates the strict turns rules of AD&D 2E by making each character have their own initiative and turn sequence.

No, that was uncalled for. He may be a douchebag, but he’s not a douchebag because he’s French or “a frog”. He’s just a douchebag.

Yeah, I’m sensitive about these things. I’m just tired of this form of accepted french bashing.

Which I’m pretty sure will fire up following my post but hey, you can’t always win.

I’m well aware of that auto-pause option, but the ability to pause the game does not make it turn-based. Turn-based combat has each PC/monster/faction/whatever moving/attacking/whatever exclusively during their designated turn while everyone else is frozen in time. Like chess, you cannot move a piece during your opponents turn.

JA2 has a good system, turn based in combat, real time out of it.

That is the standard method. Nothing special.