I replayed Fallout 1 and 2 recently to prepare for Fallout 3. I had an exceptionally long post typed up but I’ll try to make it brief.
The first Fallout is surprisingly sparse when it comes to dialogue trees. It focuses on more meaningful decisions rather than flavor text for your character. It also has a compelling and realistic motivation for your character, water. I also found the turn based combat very engaging. On a modern machine, the wait between turns is minimal. I did experience some dumb AI, but personally, that added to the atmosphere. It makes combat feel messy and chaotic. Also, the mapping/area system is well implemented. It really feels like you are in a wasteland and gives the game a slightly depressing feeling if you continue to check out formerly populated areas only to find that the destruction makes everything looks the same. I also liked the fact that it’s not immediately clear where the game is taking place when you start it for the first time.
Fallout 2’s mechanics improved greatly on the original, with the exception of its wasteland. Everything is relatively close together for story reasons, so there’s less exploration. Fallout 2 improved the barter system by reducing the amount of cash quite a bit (at least for the early to mid game), while making items abundant. This felt much more like real bartering. Fallout 2’s overhaul of the skill system and added perks really let characters define themselves, while encouraging players to diversify their skills with the increased skill point costs above 100, 130, and so on. The NPC AI is also much better, as is the using the NPCs as packs, and altering their equipment.
I do have to say I came out with a fondness for the turn based gameplay. There’s nothing like knocking a guy down with a shot to the groin and my NPC companion going around and stabbing them to death afterward. Turn based combat can give you a cinematic appreciation for the combat, where real time is more about immersing you in the experience. However, Fallout 2 really jumped the shark when it came to pacing the game and the story. It started out with a neat concept–comparing emerging and competing societies–but instead ended up being mostly a farce. Still, some of the dialogue (but not all by any means) is expertly written.
I did not like the fact that by the end of both games, you’re basically forced into Power Armor and high tech guns. Fallout one was a bit better about this that Fallout 2, but it’s still annoying. I also didn’t like the fact there was so much combat in Fallout 2. The original Fallout could be played more like an adventure\rpg rather than Fallout 2. Fallout 2 is much more focused on combat, but it did have a good share of alternate outcomes as well.
I’ll be happy with Fallout 3 if they keep the tone of Fallout 1 (a focus on meaningful actions and compelling motivations), while maintaining solid gameplay systems (bartering, skills, companions, etc) of Fallout 2. Yes, I’m aware FO3 isn’t turn based, but I mean more in the quality of execution.
Wow, that still ended up being long.