Aren’t most of OXM’s reviews suspect?
I actually don’t doubt that Fallout 3 is going to be awesome game, my ass is just chapped over their crappy Dead Space review. Ignore this bitter simpleton.
News flash: they’ve already completed development of the game. Or, is development not done until you, MSUSteve, have actually gotten your hands on the game and played it?
H-what? Because he used ‘is going to be’ rather than ‘is an’? That’s what you’re ragging him on?
That’s an unusual standard for significance of progression.
Hey, when you’re boss enough to tickle your foes, who’s going to tell you otherwise?
Not some damn supermutant, and sure not while he’s giggling.
Just a small heads up regarding that French magazine review’s comments about underground sections, since that seemed to raise a few eyebrows. I have spent a good amount of time underground but it’s mostly been by choice. You can travel above ground as much as you like, but the metro tunnels are full of ghouls and raiders, while the city streets are full of supermutants.
So no, you don’t have to go underground, but it’s probably smarter unless you’re feeling lucky and/or invincible.
Yeah, there’s absolutely no chance whatsoever there will be a zero-day patch for it. It’s completely finished!
Mordrak
4909
That’s really unfortunate, agonizing between traits, and perks while leveling, to mold my character into its concept is a strength of the SPECIAL system, especially in Fallout 2. I had read it’s possible (iirc) in FO3 to get every perk. If so, I think they’ve misunderstood at least part of the reason that SPECIAL is effective.
Because the SPECIAL system and Fallout world made me really envision my character. In my mind’s eye, the game played out like a relatively coherent movie. Stealthing around or using a pistol in massive Power Armor just destroys that image. I guess you could consider it like Ripley at the end of Aliens, but the open nature of both games, meant they couldn’t structure it that way. Power Armor just became just badass armor that was a must have for a significant portion of the game.
Mordrak
4910
Overall, those improvements seem really solid. I’m not sure about combining weapons into fewer skills. Going back to my movie analogy, characters are often defined by the weapons they are skilled with, as kind of a mirror of their personality. Also, I imagined, given the lack of resources in a post-apocalyptic world, people would only have the chance to become competent with one weapon.
It’s not like there’s necessarily enough ammo around to start training navy seals. That’s part of the reason I am so forgiving of the friendly fire and stupid NPCs.
You do not recall correctly.
Mordrak
4912
Cool. Thanks for the correction. :) I’m not sure where I picked that up from.
Really? I try not be antagonistic, but why don’t you go ahead and grab that stick in your ass with both hands and give it a firm tug. Or, let me try this.
News flash: I won’t say whether a game is good until I’ve actually played it. If this is a novel/strange concept to you, there is no help for you.
Finally, I did read the OXM review last night and tucked way at the end is a note that they had to go to Bethesda’s offices to play the game over a four day period. I think this practice is pretty suspect and I’d point to some of the ridiculously glowing reviews of GTA IV and MGS4 as examples of the sort of reviews that tend to flow from these lock ups. I won’t call it Stockholm Syndrome, but I tend to think it’s something like that. Also, isn’t the lead time on a magazine at least a couple of months? Wouldn’t that mean the OXM reviewer had to play and review the game before it went gold?
I’ve thought this about these sorts of reviews for years now, but it’s becoming common enough practice I won’t begrudge them the chance to do something that keeps print magazines in the black, so to speak, as I understand that’s a major challenge for them in the internet age we find ourselves in.
I read the review, and it seems like the reviewer really (REALLY) enjoyed the game, I didn’t read any bias or anything, he just seemed to really enjoy it. He did have a few minor quibbles, but not enough to score it less than 10 evidently (and by the way, OXM scores out of 11, 11 being perfect and therefore nothing will ever actually GET an 11).
I did find it amusing that he used the phrase “Oblivion with guns” in a positive light, considering how many “fans” (I used quotes on purpose) use that phrase negatively. I really liked Oblivion, though it had it’s fair share of design blunders (which I’m sure we are all familiar with at this point), and I suspect Fallout 3 will be that much more satisfying and interesting.
I am a little disapointed to hear from Desslock that locking-picking and science (for hacking) skills only determine if you can/can’t even attempt to pick a lock, while the actual act is just a mini-game. I had thought the mini-game would be a bit easier/harder based on skill. But I did like the way the world scales, from Desslocks’ description.
Only a week to go!
garin
4915
This is one of the dumbest things I’ve ever heard.
Killzig
4916
Desslock, can you eventually get highly skilled enough to completely bypass the mini games? (like BioShock w/ the research tracks)
It really is. It’s very Spinal Tap…
The numbers all go to eleven. Look, right across the board, eleven, eleven, eleven
Zylon
4918
Gee, you’d almost think it was intentional.
I think you give them too much credit.
Back when I listened to the OXM Podcast I did hear them comment on the mythical 11 out of 10. It is a joke and they do say that no game is perfect and thus no game will ever get an 11. It’s a response to those that mistakenly believe that a 10 out of 10 is a perfect game.