I’m playing without repair skills and I’m getting a little frustrated with the degradation mechanic. As usual it feels completely overdone with a handful of firefights making my weapons practically useless. Forcing you to take up inventory space with duplicate weapons is a little shit to be frank.

Other than that I’m enjoying the game immensely.

A quick spoiler question. In the vault on your 10th birthday there is a notice up about a missing Deans Electronics handbook. Where do you find it? I’ve looked all over the place.

I was one of the people not totally convinced with this new Fallout game since it was shown to the pulic, i was doubtful of Betheda and more after the cold experience it was Oblivion, but still i reserved my judgement. But after playing it a few hours in the last two days i can say: Thumbs up, Bethesda, thumps up.
Yes, in some aspects it is not as good as the first two Fallouts, but overall it seems a great RPG game, combining some of the typical aspects of the Bethesda games like a big open world with freedom to explore with the more focused style of the Fallout games, with better characters, quests, etc.

You know you can pay people to repair items, right? Them’s the breaks for having a shitty repair skill.

Or you know, you can just avoid them. I saw the other two vault dwellers get killed, and instead of going down that hallway, ran across the room and avoided those two guards.

You’re really making a tempest in a teapot here, Kalle. It’s a virtual non-issue because your original time in Vault 101 comprises .0001% of the time you’ll be in Fallout, and rest assured, the people you meet on the outside are far more likely to kill you than those incompetant Vault guards.


Just saw this mod. Like the interface mod for Oblivion, shrinks the text a bit and makes the dialog windows a bit larger. Makes things a bit nicer looking on PCs. Planning on using it judging by the screenshots.

That is outstanding that we’re getting mods already - even relatively small-scope ones like this.

Thanks, looks nice. Having more visible dialogue options makes it feel a little more like Fallout!

Will PC mods affect Live Achievements? With RPGs, I like to do second (or first if stuck) playthroughs with a buffed character; extra hp/mana, stats, cash and the like. How would this work with Live, is it considered cheating?

The UI mod was one that I used in Oblivion because it suffered from consolitis and it definitely looks like the mod linked by Squee above will be a boon to PC-users. I’ll wait on a little more tweaking before jumping in, though, as I’m wary of mods that cause glitches in the game.

Already had the remove stuff from the compass mods installed and this one is just as nice.

The interface mod apparently doesn’t affect achievements. Just got one while using it.

About the only complaint I have with the mod is I wish the XP and radiation warning text was still huge like it originally was. Still quite easy to read, but it doesn’t look as nice. Everything else looks much better though.

It seems to be selling well in the UK:

‘Fallout 3’ was launched on Xbox 360 (55%), PS3 (28%) and PC (17%) and tops each of its individual charts this week with the Xbox 360 launch outselling that of Bethesda’s critically acclaimed ‘Elder Scrolls IV: Oblivion’ by 57%. The original Fallout was launched in Q1 1998 and ‘Fallout 2’ in Q4 1998, so gamers have had to wait 10 years for the 3rd official Fallout game. It appears that it was well worth the wait as in two days ‘Fallout 3’ has outsold the total sales to date of every previous Fallout game combined (including spin-offs ‘Fallout Tactics’ and ‘Fallout: Brotherhood of Steel’).

As Jason Cross pointed out to me yesterday, repair is useful for more than just keeping your personal weapons in good shape. It’s also an inventory management and moneymaking tool.

As you pick up multiple, similar items (example: assault rifles), and you have high repair skill, repair them. That reduces the number of assault rifles. But the price you can sell the newly repaired assault rifle is also much higher than multiple crappy assault rifles.

The “Let’s Play” by the guy NMA has doing its review of Fallout 3 has concluded. His parting comments are interesting:

I have a feeling they wanted something less…positive.

I think right now the biggest complaint I have is that the Speech skill checks for quests have so far allowed you to bypass questing rather than being integrated into the quest. For example, in Fallout 1 you could convince the Muties hanging around Necropolis that you were some super duper robot and they’d leave you be while you explored the undercity looking for a water chip. In the Cathedral you could put on some robes and walk freely around the entire quest area pretty much. In Fallout 3 I haven’t seen anything approaching that. Overall, I am enjoying the game a great deal though and have found the NPCs inhabiting the world to be mostly interesting. Daring Dashwood is probably my favorite so far.

Don’t get me wrong, I’m loving Fallout 3 but the repair skill pretty much unbalances the system a bit too much in my opinion.

In my opinion If they had toned down the equipment degradation a bit the game would have been even better.

It’s almost as bad as Stalker.

I’m not a big fan of weapon degradation ever, but I think Fallout 3 (and Oblivion before it) work it out pretty well. At the beginning of the game the weapon degradation is a big preoccupation as you’re constantly scrounging for something new or something to repair your current weapon with. It creates a nice feeling of desperation, which fits the Fallout setting. As you level up, get more caps and/or Repair skill, the weapon degradation ceases to be a problem. You’re finding plenty of stuff to use to repair what you have or simply replace it. You also have plenty of caps to pay for repairs if your character doesn’t have a good Repair skill himself. You’ve outgrown the troubles that weapon/armor degradation gave you at the beginning and it results (for me anyway) in a nice sense of accomplishment.

The two main things that have formed my opinion are that just about everyone on QT3 have listed repair as one of their main skills and that the first time I tried playing I ignored repair and really struggled. I restarted the game with repair and have had a much easier time of it. Just about every skill has a counterpart that can compensate for it (That is a clumsy construct but I can’t come up with anything better. Sorry) except for repair.

I didn’t tag repair and haven’t really spent points or perks on it to speak of, though I did find a bobblehead. I’m cruising towards level 7 and my biggest problem is limited carrying capacity. But then, I’m an evil stealth character and I steal anything that’s not nailed down, provided it’s worth my time and the space in my inventory.

I’m finding the lack of carrying capacity to be the biggest failing of F3, personally. At least ammo has no weight.