On the other hand, you have infinite storage pretty much immediately if you pop over to Megaton, talk to the Sherrif, eat some Mentats, and disarm the nuke. Combine that with fast travel, and it’s relatively painless. I am a ridiculous collector of stuff that looks even remotely valuable, and I haven’t had much trouble – even with my new character who has a capacity of 180 pounds.
In the previous Fallouts, you had party members, and eventually/maybe the car trunk. But the car sucked down a huge amount of fuel and I usually got fed up and just parked it somewhere.
I recommend keeping an eye on how many grenades and mines you have. You can accumulate them pretty quickly sometimes and end up lugging around dozens without realizing it. I always keep no more than 10 of each, and chuck the rest in a locker in my house, to be sold or used for restocking.
stusser
5282
Yeah, I’m aware. I just hate having to deal with that crap. I don’t find the inventory “metagame” very fun.
hong
5283
Repairing weapons is just a clumsy mechanic. It’s also a prime example what happens when you decouple chargen from the game itself: when you’re making a character, you have no idea that repair is going to be so important. Because of this, you can’t make an informed choice as to what skills are necessary for the sort of play experience you’re after.
Yadda yadda fitting the setting etc, etc. The game already makes all sorts of compromises to ease gameplay, compromises that are in keeping with overall genre conventions: not having to eat, limited ammo types (since when do Chinese assault rifles use 5.56mm), weightless ammo, etc. Weapons not breaking down wouldn’t kill immersion either.
At the very least, it shouldn’t be necessary to destroy surplus weapons to repair used ones. That just means you have to waste inventory load on useless baggage. Either let you repair all weapons with generic “spare parts”, or allow you to slowly strip one spare of each type for parts.
hong
5284
On another note, I just cleared a horde of mutant Chinese soldiers out of the factory next to Arlington Cemetery. Picked up a lot of nice rifles too. But is there any quest related to that factory, or is it just an assault rifle/ammo spawning point?
Zylon
5285
Since people started driving nuclear-powered cars?
hong
5286
See! Another reason for non-depleting weapons!
The new ‘stayed at a Holiday Inn last night’.
Mordrak
5288
I have to disagree with you. It’s basically part of resource limitation and I like the tension that brings. Mostly, it’s personal preference, but a limitless inventory for Fallout is a little too JRPG for me.
stusser
5289
You enjoy sorting through your inventory on a tiny 10 line monochrome green monitor taking up 25% of your screen and discarding hundreds of fancy lad donuts, motorcycle gas tanks, and iguanas on a stick every 15 minutes?
Diff’rent strokes, diff’rent folks!
[quote=hong;1532949]since when do Chinese assault rifles use 5.56mm[quote]
http://world.guns.ru/assault/as39-e.htm
The export version is 5.56mm, even if the PLA use 5.8
hong
5291
These are Chinese assault rifles used by Chinese soldiers…
Aeon221
5292
The sense of place is fantastic. The wandering caravan people are awesome. The tiny touches – like that dude with his hos – are great.
Anyone else find that room with all the plungers and the bloody hand prints going up a massive interior wall? What the hell was with that? It freaked me out something fierce.
Definitely the best landscape since Morrowind.
Stop picking up so much shit? I mean, damn, this is not Rock-It science.
hong
5294
Hey, don’t ask me how those PLA guys got into Arlington Cemetery. Or why they’re still alive after 200 years…
Mordrak
5295
I don’t pick it up if I don’t know I’m going to use it*.
*Well, with a few exceptions, that seemed likely.
Repair is the best solution for this problem. Combining items on the fly to get ones that are actually worth something at the store, as well as keeping your own stuff tuned up is key. That plus the convenient fast travel to whatever container you make your own to drop stuff at (I didn’t even go to Megaton for the first 15-20 hours I think…I missed it on the way out, and got wrapped up in DC and the northern areas, so I used the nuka cola machine at E. Chevy Chase).
Overall, I like the balance they found between limiting the player and empowering them with the inventory. It’s still a bit too forgiving, if anything.
Now that I’m further along, I rarely pick up anything other than ammo or high value guns. My stockpile of combat armor will keep me going forever, and the rest of that crap isn’t worth the weight/rads unless I know it’s a part of a quest or it’s a schematic piece.
Sure, why not? In the Fallout-verse, the US and China were at war for quite a while before the nuclear exchange, and parts of that war were fought on US soil before the apocalyptic strikes. That’s the reason you find guns, ammo, turrets, radiation meds, and so on everywhere (not to mention the vaults). It’s an alternate history that breaks away from ours in the 50’s.
Aeon221
5298
I guess I should have been more verbose. These dudes are in America, and they’ve been here for, apparently, quite some time. It doesn’t stretch the realm of possibility for them to be using the American versions of Chinese guns.
As to the “why”, well, they’re there for me to shoot. That’s pretty much all the “why” I need.
Plus China didn’t settle on 5.8mm until the 1990’s in our history. Maybe in Falloutverse they went 5.56mm…
There’s even a PRC propaganda radio signal you can tune into in downtown D.C.