QFT!
Weapon degrade is the least of my worries.
I used to do the horde thing, now I just use everything, if it breaks or whatever, move on to a new obsession for a little while. Or build a new one if it is a recipe. The Rock-it launcher does stupid good damage and there is always junk around.

Try that while stealthed.

It cripples legs too but crippling legs doesn’t seem to do much in the way of slowing baddies down. I think someone released a mod fixing that.

Easy for you to say, guy who clearly doesn’t use energy weapons.

My Laser Rifle is always in peak condition and it is my new primary weapon. I find Enclave soldiers all the time and grab their rifles and fix mine up, and from one of the quests (won’t say which, spoilery), I have a few spare laser rifles in my house in case I ever hit a dry spell and need to repair my Laser Rifle really badly.

It definitely slows enemies down when you cripple the legs. You have to cripple both their legs, though. I don’t know if the dart gun is bugged, but I’ve definitely done it with the assault rifle and shotgun.

I’m pretty sure that crippling just one leg does slow them down in my game. They can still move, of course, but they are limping as you’d expect.

The main bonus of crippled legs is that it prevents pounce attacks. Deathclaws are no problem once you’ve got the Dart Gun - they run slower crippled than you do backwards, and can’t jump at you when they get near, so you can just back up firing at them with your cheapest weapon.

So I went over to NMA today to see if they had finally come to terms with Fallout 3 yet. It’s a strange place, to be sure, as they are still devoting most of their time to posting every last obscure review of the game they can find, almost all of which are positive. What’s particularly interesting is their use of poorly translated material, like this gem:

Van Fallout 3 expected I in the first place nothing. On gamble I bought the game and as gamer which never RPG play game I super has been incinerated. Fallout 3 stand convex of the action, contain a nice and stretching tale and offer you an open, large and provocative world which we not yet earlier come in a game against its. Fallout 3 are certainly for me the game of 2008. This shit must experience you. To buy that trade!

Uhh, what?!

Then they decided to have one of their major posters do a faux-review as if Bethesda’s game was a generic post-apoc with no Fallout setting. It’s generally negative, but ends with this:

So what do we have? Blind recommendation? No. This is still a good game, just too flawed to be considered a great game or a classic. Bethesda was not able to let go of their habits from Oblivion enough to make a convincing post-apocalyptic FPSRPG. It does not stick out above the pack in most areas, but if you – like me – feel interesting quest design is a staple of good RPG design then you will likely enjoy this game. The downside is that its impressive package of minor and major flaws can mean you’ll hate it or – again like me – be completely done with it after one-and-a-half playthroughs.

I get the feeling this game had the potential to be great but at some point in development Bethesda did not just drop the ball, they put cement shoes on it and dumped it in the river. It’s a shame, but it’s still a good game.

Again, what?!

This shit must experience you.

I love that line. I’m guessing this one was translated from Soviet Russia?

I’m curious to see what their reaction is to being basically ignored by just about everyone. Remember, they took credit for Brotherhood of Steel’s failure since they were the ones who “got the word out” by deriding it for not being a true Fallout game. Well, they did the same thing with Fallout 3 and not only is it getting great reviews but it’s selling a ton of copies. What do you do when your opinion has been completely marginalized?

Hopefully close down.

Yes 1 or 2 hits with mr dart gun= crippled leg or legs.
Also, poison damage over time.
Which means you can then switch to another weapon and plink away while backpedaling away from enemy.
Best of all, this works on pretty much all organic enemies.
Only exception being supermutants, it does cripple them, but you have to put a bunch of darts into them to get the poison/draining health effect.
Everything else, 1 or 2 darts and their health drops at an insane rate.
Raiders usually get hurt enough that they run away, 1 more dart in the ass= feel free to pick through my belongings as I don’t need them anymore.

I agree that big guns aren’t very viable as an early game choice as there are very few of them to be found early on.
Someone had mentioned that the super sledge beat the shikebab in pure damage.
That might be true, but on my first run through, I got a super sledge from the encounter at the Galaxy radio station, then, didn’t see another one for the next 6 hours, despite killing 50-100 super mutants in that time frame.
Same goes for miniguns, flamers, missile launchers, fatboys and gatling lasers.
As a matter of fact, I only saw 2 of those the entire game, again, one I got super early on, then another way later.

I’ve been kind of wondering why Qt3ers are so focused on NMA. No one else really talks about them, or cares, but it seems there’s something new here every day. Are they that interesting?

Oh, damn.

Well, they did send infiltrators into our midst. That seems to have been the trigger for QT3s attention.

Doesn’t the pyromaniac perk put the shishkebab well over the super sledge in terms of damage? I’m up to something like 59 or 60 damage with the shishkebab when it’s fully repaired. Besides being scarce, the super sledge also has an obnoxious tendency to weigh 20 pounds.

Im having a much more satisfying experience after loading up those mods I posted a page or two back, Im also playing on very hard.

I just ran into a camp of Talon mercs. I tried several times to assault them head on but found their robot was making this far more challenging that I had originally expected. I ended up having to bait it and hit it with a pulse mine, a bottle cap mine (which I had to shoot while it walked over it because it wouldn`t set it off), blow up a car next to it and then finally hit it with a few shots from my Chinese assault rifle. At the same time I set up a trap with 2 frag mines by a car in the hopes that it would take out some of the mercs, oh watching that thing blow up and take 3 mercs out with it was a sight.

Mines are one of best parts of the game. When I got to the slaver city I put about 5 mines at the entrance, took a few shots then ran to cover, it was quite an explosion when they came through the gate, I couldn’t even find the body (or what was left of it) of one of the victims.

I have to fight my natural tendencies to try to use the cars as cover. Ducking behind them during a firefight generally proves to be a bad idea. I haven’t tried using them against the enemy, but that sounds like an effective strategy.

Actually it was a trap they had set up that I decided to subvert, when I was running by I deactivated theirs when I heard the beeping and threw down one of my own. I`ll also agree that mines are one of the funnest elements of the game, I love setting up mine piles along a passageway and then opening the door into the room of badies and then running back and listening, Oi I think he went this way! Blam, scream, blam, YOUR GONNA DIE MOTHER-BLAM

Ive started avoiding all vehicles like they were the plague if Im being fired at, if Im within 20-30 meters Im going to be badly damaged and possibly sustain damaged limbs.

Thats actually one of my complaints with the game, there is no penalty for a damaged limb. While the mod I installed increases their effects (damaged legs make you way slower, etc for the other limbs) they are still way to easy to fix. I should have to stop and take a few seconds to bandage the area, as it is I can pause the game and thanks to my large supply if stimpacks be fighting fit again before I ever experience a negative consequence.