Well, i laughed.

They’d better!

I’m not trying to be a dick or jump on the NMA Hatefest Dogpile, but could you explain the bold part? Why you’d be more concerned about other subtle changes and the reasons behind them?

New info from a Polish magazine. Translated by Ausir (who runs the Fallout wiki at http://fallout.wikia.com )

  • At 16 we select our perks [Note: he probably means traits, unless they were merged with perks] - e.g. Bloody Mess or Good Speaker. Pete didn’t want to say what the rest of the perks will be.
  • No word on whether children will be killable - when asked, Pete was evasive.
  • No romances.
  • The enemies are the most frightening in the history of RPGs and the game can be treated as a survival horror.
  • We will often have problems with lack of clean water or food. The Geiger counter will sound pretty often. Hines says that when he plays the alpha at home, he is pretty much never fully healed - he’s always either wounded or radiated.
  • Eating food is not mandatory, but food increases your HP. However, you should look out for radiated food. Sometimes you will have wonder whether to eat radiated food, even with low HP, since the consequences of radiation are even worse.
  • Radiation is a much bigger problem in FO3 than in previous games. It drastically decreases your combat abilities, and can even lower your skills permanently.
  • Destructability of the environment will be unprecedented for RPGs.
  • There will be around 50 different weapons.
  • While we’ll be able to find e.g. Power Armors early on, they will be in pretty bad condition (low CND bar) and will require extensive repairs or will get broken quickly.
  • The role of Charisma is lower than in previous games, Fallout 3 relies on combat much more than FO1 and FO2. However, we’ll be able to use stealth throughout most of the game.
  • Many weapons can be constructed based on schematics.
  • If you have your weapon on your shoulder, you can run and the NPCs are not aggressive. If you equip it, you can only walk.
  • Jumping has no influence on the combat system, it’s just for avoiding some obstacles.
  • Enemies will not adjust their levels to that of the player. If you come to a certain place when your level is too low, you’re expected to die.
  • There is no gambling, you cannot participate in slaver raids nor guard caravans.
  • No locations are randomly generated. However, depending on which way you’ll head, some scripted events will appear there, e.g. you will encounter Dogmeat early on regardless or where you go.

Like that stealth is being given a lot of love, don’t like the survival/horror thing. Hate it actually.

  • Enemies will not adjust their levels to that of the player. If you come to a certain place when your level is too low, you’re expected to die.

Sometimes you can get a horse to drink.

The lack of a charisma-focused (or intellect, presumably) approach is a bit disheartening. That’s probably the most negative thing I’ve heard so far.

To be fair, Fallout (or at least F2) was pretty dependant on your party fighting for you if you decided to do less of it yourself. If they are taking a more solitary player approach, it makes sense a smile won’t go so far with a hungry deathclaw.

The enemies are the most frightening in the history of RPGs and the game can be treated as a survival horror.

Bleh.

If tip-toeing through Deathclaw-infested urban ruins in the dead of night with only medium armor and a shotgun doesn’t count as survival horror, I don’t know what does.

* The role of Charisma is lower than in previous games, Fallout 3 relies on combat much more than FO1 and FO2. However, we’ll be able to use stealth throughout most of the game.

Damn, this is EXACTLY what i feared with Fallout 3 being done by a post-Oblivion Bethesda and for 360 and PS3. Still can be a good game, but it won’t be like the first two (one of the most important things for me in Fallout was that it wasn’t a combat-centric RPG, there was a good balance between the combat and quests/dialogue/exploration/etc).

Seems like you can’t make actually a RPG game, you have to make an more “actiony” game to sell (Oblivion, Mass Effect).

You’re right, however, you being a stupid moronic idiot does.

If that’s the kind of game you want to play, sure. IIRC, it was pretty easy to get around and steer clear of Deathclaws in the original games. I do remember reading somewhere that you could make your way around the wastes pretty safely as a stealth character though (knowing the short cuts/alleys etc)… that should be cool.

Maybe science guy can extract a deathclaw gland and/or the rest of us can cop one off a vortiguant.

Wow, really good argument there. The type of argument that a moronic idiot would do, actually.

It really sucks that it has gotten to the point where we can’t even bring up an issue we might have with the direction of the game without a serious retaliation. Then, of course, the counter-retaliation - and the discussion is drowned.

Leaving that behind, I’m sorry to hear about the somewhat smaller role charisma will play. I hope conversations will change significantly based on character generation. One of the things I loved about Fallout was the availability of generating a slobbering moron to see the entire world react differently to you.

It’s one of the few games I’ve actually played through multiple times, just to see the results to different paths.

Children are not killable, to answer one of the questions in that list from my Polish brethren

So this is how the world ends.

Something in those quotes seem off, so I’d wait for more impressions. Like getting traits wrong, and the “destructability of environment is great” sounds like the exact opposite of what a developer said a while back, where he said there wasn’t much besides knocking stuff over like you’d see in any shooter.

I’ll get to see for myself in any case. This is one of those titles which no amount of negativity will keep me from at least renting, if not immediately buying.

From Emil regarding charisma as a dump stat,

Q: So is this Charisma has no effect on dialogue, or the game is mostly combat with little dialogue?


Neither.

If you want to sweet talk your way through situations, a high Charisma is definitely valuable. As is, of course, a high Speech skill.

There’s a ton of dialogue, as has been mentioned before. Lots more to say to individual people (true conversation trees), and lots of opportunities to talk your way through quests/gameplay situations.